Created: Sun Jan 8 11:14:35 UTC 2009 Design Philosophy: If the creature isn't massively oppressive, or doesn't have some sort of an evasion on 2 cmc, it won't be taken in. 1 cmc slot populated with 2 pow creatures (can be crewed), or with abilities that interact with creatures (both on attack and defense). Deck strives to be consistent and linear: cards drawn should always do something, preferably proactively so I don't have to hold them (Brave the Elements). Future development should somehow ensure the deck is more resilient to wraths (Gryff's Boon, but better -> Selfless Spirit), or at least, could recover more easily (worst matchup: sweeper control) Legend: 1: part of the initial build (Created) +1: added/to be added to the build -1: removed/to be removed from the build ?1: maybe to be removed 100 Lands (36): 25 Plains 1 Eiganjo Castle 1 Horizon Canopy +1 Silent Clearing (replaces Plains) +1 Sunbaked Canyon (replaces Plains) 1 Karakas 1 Mishra's Factory 1 Mutavault 1 Rishadan Port +1 Tectonic Edge 1 Wasteland 1 Blinkmoth Nexus +1 Mobilized District (if the legend count is high enough and mana base can produce enough W, then in) +1 Flowering of the White Tree Creatures One CC (21): +1 Champion of the Parish +1 Icehide Golem (replaces Thraben Inspector) +1 Skymarcher Aspirant +1 Dauntless Bodyguard +1 Dragon Hunter +1 Elite Vanguard +1 Dryad Militant +1 Expedition Envoy 1 Figure of Destiny +1 Law-Rune Enforcer ?1 Icatian Javelineers 1 Isamaru, Hound of Konda +1 Judge's Familiar 1 Kytheon, Hero of Akros +1 Mardu Woe-Reaper 1 Mother of Runes 1 Savannah Lions +1 Soldier of the Pantheon 1 Student of Warfare +1 Legion's Landing (good against every deck type, especially against worst matchup, but does not interact with Hallowed Spiritkeeper) 1 Cursed Scroll Two CC (18): +1 Smuggler's Copter 1 Kor Skyfisher 1 Leonin Arbiter +1 Remorseful Cleric 1 Mistral Charger ?1 Phyrexian Revoker (1 toughness, is this always playable in curve on turn two?) 1 Selfless Spirit 1 Soltari Trooper 1 Spirit of the Labyrinth 1 Stoneforge Mystic 1 Stormfront Pegasus +1 Thalia, Guardian of Thraben 1 Kor Aeronaut 1 White Shield Crusader 1 Serra Avenger 1 Soltari Monk 1 Soltari Priest +1 Tomik, Distinguished Advokist Three CC (15): 1 Sword of Fire and Ice 1 Sword of Light and Shadow 1 Soltari Champion +1 Thalia, Heretic Cathar +1 Brimaz, King of Oreskos +1 Brightling (versatile, good against every deck type) 1 Flickerwisp +1 Hallowed Spiritkeeper +1 Mirran Crusader 1 Stillmoon Cavalier +1 Ajani, Caller of the Pride +1 Gideon Blackblade +1 Benalish Marshal (human) +1 Ranger-Captain of Eos (versatile, good against sweeper control as well). 1 Spectral Procession 4 CC (3): +1 Palace Jailer 1 Elspeth, Knight-Errant +1 Gideon, Ally of Zendikar Rest (7) 1 Mana Tithe +1 On Thin Ice (replaces Gideon's Lawkeeper) +1 Path to Exile 1 Swords to Plowshares 1 Dismember (life loss against popular rdw... but still good) +1 Unexpectedly Absent +1 Council's Judgment Notable omissions in the above list (reasoning in the Design Philosophy): Containment Priest Leonin Relic-Warden Porcelain Legionaire Knight of the White Orchid Silver Knight Accorder Paladin Grand Abolisher Kitchen Finks Banisher Priest Aven Mindcensor Hushwing Gryff Ajani Goldmane Mental Misstep Chrome Mox Gelid Shackles Sunlance Crusade Honor of the Pure Oblivion Ring Banishing Light Blade Splicer 1 Griffin Guide 1 Precinct Captain 1 Brave the Elements 1 Harm's Way 1 Bonesplitter 1 Gryff's Boon SB: -1 Heart of Kiran (crew 3 with deck full of 2/x is not playable) -1 Samurai of the Pale Curtain (doesn't hate grave effectively enough) -1 Sanctum Prelate (deck doesn't have that many non-creature spells, and shuts off wraths. Edit: not impactful enough.) -1 Recruiter of the Guard (Too slow for silver bullets) -1 Spectral Rider (+1 Skymarcher Aspirant) -1 Demotion (not needed as fliers can't be blocked anyway) -1 Leonin Skyhunter (double ww cost) -1 Kor Firewalker (replaced by Tomik, Distinguished Advokist) -1 Renegade Freighter (replaced by: Gideon Blackblade) -1 Goldmeadow Harrier (replaced by: Law-Rune Enforcer) +1 Benalish Marshal (If I get more 2/1s that do something, this can go in, oppressive) +1 Venerated Loxodon (oppressive) -1 History of Benalia (good against sweeper contro, but does not interact with Hallowed Spiritkeeper) -1 Town Gossipmonger (replaced by Legion's Landing) -1 Hero of Bladehold (doesn't affect board immediately, needs to attack. Replaced by Brightling.) +1 Mobilized District (goes in when I have enougg legends for this) ?1 Vryn Wingmare (needs to come down on turn three to be good. Replaced by Benalish Marshal) +1 Giver of Runes -1 Boros Reckoner (replaced by Ranger-Captain of Eos) -1 Thraben Inspector (Human, replaced by Icehide Golem) -1 Gideon's Lawkeeper (Human, replaced by On Thin Ice) +1 Venerable Knight (Human) +1 Giant Killer (Human) +1 Castle Ardenvale +1 Idyllic Grange (+ fetchlands) +1 The Acclaimed Contender (only if critical mass of "human knights" are reached) +1 Worthy Knight (only if critical mass of "human knights" are reached) -1 Daybreak Chimera (complicates the colorless manabase, can't expect to curve to this) +1 Cartographer's Hawk +1 Aether Vial +1 Fight as One +1 Archon of Emeria +1 Luminarch Ascension (Human, replaces random pegasus) +1 Shefet Dunes +1 Skyclave Apparition +1 Usher of the Fallen +1 Reidane, God of the Worthy +1 Elite Spellbinder +1 Tyrite Sanctum +1 Esper Sentinel +1 Barbed Spike +1 Solitude +1 Urza's Saga +1 Portable Hole +1 Guardian of Faith +1 Eiganjo, Seat of the Empire +1 Cave of the Frost Dragon +1 Steel Seraph