Created: Wed Mar 30 18:17:43 UTC 2012 Design philosophy: maximize mana sources that donate to storm, maximize cheap draw (so no clunky dragonstorm), keep basis on red, splash others if needed. Something like: https://www.mtggoldfish.com/articles/instant-deck-tech-bonus-round-storm-legacy Legend: 1: part of the initial build (Created) +1: added/to be added to the build -1: removed/to be removed from the build ?1: maybe to be removed 100 Mana (32): 1 Flooded Strand 1 Polluted Delta 1 Bloodstained Mire 1 Wooded Foothills 1 Windswept Heath 1 Scalding Tarn 1 Misty Rainforest 1 Arid Mesa 1 Marsh Flats 1 Verdant Catacombs 1 Tropical Island 1 Underground Sea 1 Taiga 1 Volcanic Island 1 Bayou 1 Badlands 1 Geothermal Grevice 1 Ancient Springs 1 Sulfur Vent 1 Tinder Farm 1 Irrigation Ditch 1 Ancient Tomb 1 City of Traitors 1 Urborg, Tomb of Yawgmoth (comboes also with Bubbling Muck) +1 Lake of the Dead (+4 mana, -2 cards) 2 Swamp 2 Forest 2 Island 1 Mountain 1 Sandstone Needle 1 Peat Bog 1 Saprazzan Skerry 1 Hickory Woodlot Acceleration (& storm) (24): 1 Mox Diamond (+1 mana, -2 card) 1 Chrome Mox (+1 mana, -2 cards) 1 Mox Opal ((+1 mana, -1 card) 1 Lotus Petal (+1 mana, -1 card) 1 Lotus Bloom (+3 mana, -1 card) 1 Rain of Filth 1 Crop Rotation (+1 mana, -1 card) 1 Pyretic Ritual (+1 mana, -1 card) 1 Rite of Flame (+1 mana, -1 card) 1 Desperate Ritual (+1 mana, -1 card) 1 Dark Ritual (+2 mana, -1 card) 1 Cabal Ritual (+3 mana, -1 card) 1 Grim Monolith (+1 mana, -1 card) 1 Manamorphose (0 mana, 0 card) 1 Mana Seism 1 Channel (x mana, -1 card) 1 Seething Song (+2 mana, -1 card) 1 Channel the Suns (+1 mana -1 card) 1 Tinder Wall (+1 mana, -1 card) 1 Culling the Weak (+2 mana, -2 cards) 1 Infernal Plunge (+1 mana, -2 cards) 1 Summoner's Pact (+1 mana, -1 card with Veteran Explorer) 1 Increasing Vengeance // Split Decision 1 Fastbond 1 Lion's Eye Diamond (Because Infernal Tutor) 1 Bubbling Muck 1 Amulet of Vigor (+1 mana, -1 card) 1 Candelabra of Tawnos (+1 mana, -1 card) Acceleration and staying alive (3): 1 Veteran Explorer (+1 mana, -1 card) 1 Orcish Lumberjack (+2 mana, -2 cards) 1 Blisterpod (+0 mana, -1 card) Digging & cantrips (10): 1 Gitaxian Probe 1 Gush 1 Preordain 1 Serum Visions 1 Sleight of Hand 1 Brainstorm 1 Ponder 1 Treasure Cruise 1 Dig Through Time 1 Lat-Nam's Legacy (Instant, better than Look Beyond, eventhough card draw is delayed) Tutors (5): 1 Personal Tutor 1 Mystical Tutor 1 Demonic Tutor 1 Dark Petition 1 Infernal Tutor Discrupt & counter (5): 1 Thoughtseize 1 Duress 1 Inquisition of Kozilek 1 Cabal Therapy 1 Mana Drain Utility (3): 1 Chain of Vapor 1 Yawgmoth's Will 1 Past in Flames Kill (8): -1 Mind's Desire 1 Empty the Warrens 1 Tendril's of Agony -1 Dragonstorm -1 Karrthus, Tyrant of Jund -1 Dragonlord Kolaghan -1 Scourge of the Throne -1 Atarka, World Render Possible additions: 1 Dwarven Ruins 1 Ebon Stronghold 1 Svyelunite Temple 1 Havenwood Battleground 1 Crystal Vein 1 Natural Balance 1 Candelabra of Tawnos 1 Damnation (Though sweeps my walls as well) 1 Talisman of Dominance (cut? doesn't increase the storm count and releases the mana one turn later) 1 Talisman of Indulgence (same thing) 1 Portent (Cut? No instant card advantage. Replace with Cabal Therapy?) 1 Clairvoyance (Cut? Suboptimal as doesn't cantrip instantly, even Sorcerous Sight is better.) 1 Diabolic Vision (Cut? This doesn't feel too shabby) 1 Tendo Ice Bridge 1 Overgrown Tomb 1 Grozoth (needs to be replaced with some more universal tutor, as this is quite awful if drawn after dragonstorm) 1 Diabolic Tutor 1 Magma Jet 1 Rolling Earthquake 1 Firespout 1 Pyroclasm 1 Fire // Ice 1 Electrolyze 1 Sakura-Tribe Elder 1 Coiling Oracle 1 Wall of Roots 1 Wall of Blossoms 1 Wall of Mulch 1 Spell Snare 1 Opt 1 Peek 1 Sorcerous Sight 1 Peer Through Depths (Does this one have enough targets?) 1 Serum Visions 1 Cruel Tutor 1 Repeal 1 Delay 1 Daze 1 Dream's Grip (Buy's time against aggro and untaps mana stones) 1 Twiddle 1 Twitch 1 Visions of Beyond 1 Snapcaster Mage 1 Scapeshift 1 Valakut, the Molten Pinnacle 1 Vesuva +1 Embodiment of Spring +1 Diligent Farmhand +1 Viridian Emissary -1 Lim-Dûl's Vault -1 Vessel of Volatility (~0-2 mana, -1 card. Did not work with Past in Flames) -1 Pentad Prism (~0-2 mana, -1 card. Same thing.) -1 Carpet of Flowers (playable in Finnish meta) ?1 High Tide (not enough islands) -1 Squandered Resources +1 Land Grant (adds storm, even if they see your hand) +1 Summer Bloom (-1 card, +1 mana) What if green and blue is cut, as well as dragons? and we add instead: +1 Faithless Looting +1 Magmatic Insight +1 Overmaster +1 Ruby Medallion +1 Mizzix's Mastery +1 Pyroblast +1 Red Elemental Blast +1 Lathliss, Dragon Queen +1 Doublecast +1 Bonus Round +1 Expansion // Explosion +1 Irencrag Feat +1 Terror of the Peaks +1 Jeska's Will +1 Birgi, God of Storytelling +1 Dual Strike +1 Runaway Steam-Kin +1 Teach by Example +1 Grinning Ignus +1 Ignite the Future +1 Strike it Rich +1 Galvanic Relay +1 Diamond Eye Lion +1 Valakut Awakening (M) +1 Seize the Spoila +1 Unexpexted Windfall +1 Galvanic Iteration +1 Recoup (L) +1 Reckless Impulse +1 Change of Fortune +1 Containment Construct (https://i.imgur.com/IghujUb.png) +1 Baral, Chielf of Compliance (M) +1 Goblin Electromancer (M) +1 Discover the Impossible (M) Two spell triggers. +1 Pirate's Pillage +1 Unlucky Witness +1 Rob the Archives +1 March of Reckless Joy (L) +1 Reforge the Soul (L) +1 Inspired Tinkering (L) +1 Ignite Memories +1 Wrenn's Resolve