Created: Sun Sep 25 18:04:37 UTC 2012 Design philosophy: Geared towards Finnish meta (blue, counterspells) we play uncounterable threats and/or efficient creatures with flash, which screw control's tempo. We saturate the build with anti-counter cards to the point where we can still handle the deck's best matchup, midrange and aggro. In early game we ramp with 1cc mana dorks. Rest of the deck's mechanics are chosen to support these dorks in the late game, utilizing them with Chord of Calling, Garruk Wildspeaker, etc. In Highlander, there's no reason to splash another color so white has been chosen for efficient spot removal, tutoring power (Eladamri's Call), and for more uncounterable threats (Loxodon Smiter). We can consider swapping the early 1 cc elf ramp strategy to non-creature ramp spells. Deck is then more resilient to board sweepers. Alternatively, we experiment with cards, like Vile Redeemer, which would turn the late game 1cc elves to threats after sweeper. Legend: 1: part of the initial build (Created) +1: added/to be added to the build -1: removed/to be removed from the build ?1: maybe to be removed Mana (36): 1 Dust Bowl 1 Wasteland +1 Encroaching Wastes 1 Verdant Catacombs 1 Windswept Heath 1 Wooded Foothills 1 Misty Rainforest 1 Savannah 1 Temple Garden 1 Horizon Canopy +1 Canopy Vista +1 Gaea's Cradle (if playing the elf-only version) +1 Nykthos, Shrine to Nyx (if playing the elf-only version) +1 Mosswort Bridge (if playing the elf-only version) +1 Yavimaya Hollow (if playing the elf-only version) 20 Snow-Covered Forest 1 Dryad Arbor (Better with Zenith in this build than Treetop village) Ramp (22): 1 Birds of Paradise 1 Fyndhorn Elves 1 Llanowar Elves 1 Arbor Elf 1 Noble Hierarch +1 Avacyn's Pilgrim +1 Boreal Druid 1 Deathrite Shaman 1 Elves of Deep Shadow 1 Elvish Mystic 1 Tinder Wall ?1 Sakura-Tribe Scout (Can I draw enough lands for this to be good?) ?1 Skyshroud Ranger 1 Sakura-Tribe Elder 1 Rofellos, Llanowar Emissary 1 Yavimaya Dryad 1 Wood Elves (Yavimaya Dryad tested to be better) 1 Utopia Sprawl (First turn accelerant) 1 Wild Growth (First turn accelerant) +1 Crop Rotation (Cradle) 1 Three Visits 1 Nature's Lore Creatures (27): +1 Scavenging Ooze 1 Vexing Shusher (chosen because control meta) 1 Eternal Witness 1 Kitchen Finks +1 Nissa, Vastwood Seer 1 Yavimaya Elder +1 Reclamation Sage 1 Great Sable Stag (against control meta) +1 Boon Satyr (against control meta) +1 Loxodon Smiter (against control meta) +1 Caller of the Claw (if playing elf-only version) +1 Vile Redeemer (if playing the elf-only version) 1 Garruk Wildspeaker (if playing the elf-only version) +1 Yeva, Nature's Herald (against control meta) 1 Thrun, the Last Troll (against control meta) ?1 Oversoul of Dusk +1 Woodland Bellower (Finks, Eternal Witness) 1 Terra Stomper (against control meta) 1 Wurmcoil Engine (Current meta slot) 1 Primeval Titan +1 Garruk, Caller of Beasts (if playing the elf-only version) 1 Cloudthresher (against control meta) +1 Dragonlord Dromoka (against control meta) +1 Mistcutter Hydra (against control meta) +1 Genesis Hydra (helps to ramp, gains value even when countered) 1 Regal Force (if playing elf-only version) 1 Gaea's Revenge (against control meta) Tutors 13 (Rest of the creature slots should be best silver bullets, tutors to be tested to support them): 1 Summoner's Pact 1 Green Sun's Zenith (w/ Dryad Arbor first turn accelerant) 1 Sylvan Tutor 1 Worldly Tutor (Interacts with Channel, pending) 1 Eladamri's Call +1 Eldritch Evolution (of playing the elf-only version) ?1 Fierce Empath (deck wants to draw and curve threats) 1 Fauna Shaman 1 Chord of Calling (if playing the elf-only version) 1 Primal Command 1 Summoning Trap (against control meta) 1 See the Unwritten 1 Tooth and Nail Utility 3: 1 Swords to Plowshares (Helps the deck with creature removal and PatternRector matchup) 1 Path to Exile (if playing elf-only version) 1 Sylvan Library (against control meta) Sideboard: Ramp: 1 Exploration (if playing non-elf version) 1 Fastbond (if playing non-elf version) 1 Search for Tomorrow +1 Grim Monolith +1 Edge of Autumn +1 Farseek +1 Into the North +1 Rampant Growth +1 Explore +1 Restore 1 Channel (Accelerant for Eldrazi) +1 Nissa's Pilgrimage 1 Kodama's Reach 1 Cultivate 1 Worn Powerstone 1 Vernal Bloom (if playing the non-elf version) 1 Thran Dynamo 1 Hedron Archive 1 Sisay's Ring 1 Ur-Golem's Eye 1 Mwonvuli Acid-Moss +1 Skyshroud Claim (if playing the non-elf version) +1 Explosive Vegetation (if playing the non-elf version) +1 Hunting Wilds (if playing the non-elf version) +1 Ranger's Path (if playing the non-elf version) -1 Mana Reflection (too slow) Mana: -1 Joraga Treespeaker (tempo loss if removed in response) -1 Magus of the Vineyard (just bad as opponent gets the mana first) -1 Blighted Woodland (if playing the non-elf version) -1 Krosan Verge (if playing the non-elf version) -1 Myriad Landscape (if playing the non-elf version) -1 Vengevine -1 Emrakul, the Aeons Torn (Too costly) 1 Rampaging Baloths (if playing the non-elf version) -1 Rude Awakening -1 Thornling -1 Stunted Growth (Does not always hit, thus cut) -1 Tectonic Edge -1 Krosan Grip (Uncounterable, but can't be countered) ?1 Treetop Village (slow, does not donate to the game plan, is not big enough. Still traded one forest for this. Pending.) -1 Tarmogoyf (stupid meat with no immeadiate effect) -1 Deus of Calamity (Didn't do enough, replaced by Pelakka Wurm) -1 Insist (Cantrip against others, deck has the mana, or then autumn's veil. Edit: was never really needed) ?1 Savage Summoning ?1 Vines of Vastwood (Protects big critters. Pending. Then again, why not replace this with a quality critter) ?1 Autumn's Veil ?1 Blossoming Defense -1 Omnath, Locus of Mana (Nissa, Vastwood Seer is better) -1 Gauntlet of Power (Not the same thing, but replaced with Sword of Feast and Famine) -1 Sword of Feast and Famine (or Sword of Light and Shadow?) -1 Indrik Stomphowler 1 Kozilek, Butcher of Truth (immediate value, deck's only direct creature removal) +1 Steel Hellkite (Pending, makes Channel more sick) -1 Chameleon Colossus +1 Tireless Tracker (if playing the non-elf version) +1 Avenger of Zendikar (if playing the non-elf version) +1 Stoneforge Mystic (Into Batterskull: helps making all the little dudes as real threats) -1 Sensei's Divining Top +1 Nissa, Vital Force (if playing the non-elf version) +1 Courser of Kruphix (if playing the non-elf version) +1 Lotus Cobra (if playing the non-elf version) +1 Ugin, the Spirit Dragon (if playing the non-elf version) ?1 Quagnoth (does this do enough?) +1 Ancient Tomb (if playing the non-elf version) +1 City of Traitors (if playing the non-elf version) +1 Temple of the False God (if playing the non-elf version) -1 Natural Order -1 Birthing Pod -1 Plow Under (horrific if countered) -1 Sword of Fire and Ice -1 Primalcrux (stupid meat, no immeadiate gain) ?1 Ohran Viper -1 Wickerbough Elder -1 Ulamog, the Infinite Gyre (Too costly, is not required anymore with the splash of white and its removal) -1 Harmonize -1 Sundering Titan -1 Woodfall Primus -1 Artisan of Kozilek (immediate value even when countered) -1 Pelakka Wurm -1 Batterskull -1 Qasali Pridemage -1 Voice of Resurgence +1 Emrakul, the Promised End (can deck support this?) -1 Acidic Slime +1 Mwonvuli Beast Tracker +1 Traverse the Ulvenwald (can deck support delirium?) +1 Thragtusk +1 Carnage Tyrant +1 Gigantosaurus +1 Runic Armasaur +1 Sulfur Elemental +1 Urza's Rage +1 Kenrith's Transformation (elf only version) +1 Wildborn Preserver (elf only version) +1 Castle Garenbrig +1 Oko, Thief of Crowns +1 Kiora, Behemoth Beckoner +1 Fabled Passage (if playing the non-elf version) +1 Scryb Ranger (if playing the elf only version) +1 Kinnan, Bonder Prodigy (if playing elf only version. If in, also Arcum's Astrolab goes in) +1 Branchloft Pathway (if splashes white) +1 Emergent Sequence +1 Endurance +1 Tamiyo's Safekeeping