* Created: Sun, 14 Mar 2010 19:27:03 +0200 * Design philosophy: Cycle cheap 1 and 2 cycler dudes to grave, hit living end with cascade spells. * Statistics: * Legend: 1: part of the initial build (Created) +1: added/to be added to the build -1: removed/to be removed from the build ?1: maybe to be removed Mana (40): 10 Duals 10 Fetchlands 1 Tinder Farm (Ramps and spreads mana coverage) 1 Ancient Spring 1 Sulfur Vent 1 Geothermal Grevice 1 Irrigation Ditch 1 Saprazzan Skerry (Just ramps) 1 Sandstone Needle 1 Hickory Woodlot 1 Peat Bog 1 Ebon Stronghold (Ramps) 1 Dwarven Ruins 1 Havenwood Battleground 1 Plains 2 Swamp 2 Forest 1 Mountain 2 Island Cascade (9): 1 Demonic Dread 3 (Sometimes uncastable because needs a target --> Take into account when going off with cascade spell > 3) 1 Violent Outburst 3 1 Ardent Plea 3 +1 Shardless Agent 3 +1 Throes of Chaos 4 1 Bloodbraid Elf 4 1 Kathari Remnant 4 1 Stormcaller's Boon 4 1 Captured Sunlight 4 Draw/Fixers/Utility: (16/4/10): +1 Street Wraith 1 Deadshot Minotaur (Cyclers donate to Living Death and/or digg library for cascade spells/missing mana for the first couple of turns. Cons: mediocre hypergenesis critters but often better than opponent's) +1 Desert Cerodon 1 Monstrous Carabid 1 Glasdust Hulk +1 Horror of the Broken Lands +1 Waker of Waves +1 River Serpent +1 Archfiend of Ifnir +1 Striped Riverwinder +1 Colossal Skyturtle +1 Subtlety +1 Grief +1 Soliture +1 Angel of the Ruins +1 Radiant Solar +1 Oliphaunt 1 Ingot Chewer (Evoke guys donate to Living Death and offer utility.) +1 Eagles of the North +1 Generous Ent +1 Troll of Khazad-dum +1 Fury +1 Endurance 1 Shriekmaw +1 Titanoth Rex 1 Aethersnipe 1 Spitebellows +1 Fire//Ice 1 Force of Will (untested) +1 Leyline Binding (cascade does not hit) 1 Eternal Dragon 1 Gloomfang Mauler 1 Greater Sandwurm 1 Jungle Weaver 1 Primoc Escapee 1 Ridge Rannet Win (2): 1 Living Death (Backup plan, cascade never hits to this, but in starting hand this _almost_ as much win as cascade) +1 Living End Finishers (24) are chosen in order of 'MVP-factor' they pose against aggro, as a portion of the deck's critter slots have been taken by cycler dudes: 1 Spirit of the Hearth 1 Nullstone Gargoyle 1 Angel of Despair 1 Bogardan Hellkite 1 Woodfall Primus 1 Sphinx Sovereign 1 Iona, Shield of Emeria 1 Sphinx of the Steel Wind 1 Exalted Angel (can be played as a morph dude who chump blocks, comes back with Living Death) 1 Sundering Titan 1 Hoverguard Sweepers 1 Razia, Boros Arcangel 1 Akroma, Angel of Wrath 1 Realm Razer 1 Malfegor 1 *Thraximundar 1 *Baneslayer Angel 1 Broodmate Dragon 1 Avatar of Hope 1 Progenitus (stupid meat) * SB: 1 Show and Tell (?) 1 Ruins of Trokair 1 Remote Farm 1 Svyelunite Temple 1 Tendo Ice Bridge 1 Gemstone Mine 1 Forbidden Orchard 1 Reflecting Pool 1 City of Brass 1 Karrthus, Tyrant of Jund (stupid meat) 1 Akroma, Angel of Fury 1 Kaervek the Merciless 1 Kokusho, the Evening Star (no immediate impact) 1 Ricochet Trap (costs 5, eliminates 2 cascade spell slots) 1 Misdirection (untested) 1 Dream Halls (untested) 1 Child of Alara (Was excellent hard castable critter and worked well with Sneak Attack, but hard castable 5C-dudes were not needed anymore, as deck's reliability (cascade plan) went up due to cycler dudes.) 1 Maelstrom Archangel 1 Bringer of the Black Dawn 1 Bringer of the Blue Dawn 1 Admonition Angel (Feels suboptimal as doesn't often do anything on the same turn as land has been already played.) 1 Phantom Nishoba 1 Petradon 1 Archon of Redemption (We have a lot of flyers, so...) 1 Braids, Conjurer Adept (cut, activates opponent's removal and let's him to put the critter into play first) 1 Call of the Wild 1 Gamekeeper 1 Quicksilver Amulet 1 +Ob Nixilis, the Fallen 1 Clone 1 Sakashima the Imposter 1 Vesuvan Shapeshifter 1 Oath of Druids 1 Natural Order 1 Aethermage's Touch 1 Temporal Aperture 1 Djinn of Wishes 1 Wild Evocation 1 Lurking Predators 1 Warstorm Surge 1 Maelstrom Wanderer 1 Rhystic Tutor +1 Beast Within +1 Winged Shepherd -1 Oketra's Attendant +1 Curator of Mysteries -1 Shimmerscale Drake +1 As Foretold +1 Faerie Macabre -1 Greater Sandwurm +1 Astral Slide (with cyclers) +1 Gemstone Caverns -1 Angel of the God Pharaoh -1 Rampaging Hippo +1 Windcaller Aven +1 Viashino Sandsprinter -1 Ruin Grinder +1 Timeless Dragon +1 Brazen Borrower +1 Force of Negation +1 Mystical Dispute (cascade does not hit. Apply if counters are a weakness) +1 Creative Technique +1 Monster Manual +1 Calibrated Blast (utilize also split spells (which won't trigger of cascade)) -1 Wirewood Guardian (Eagles of the North is better) -1 Elvish Aberration (Generous Ent) -1 Pale Recluse (Oliphaunt is better) -1 Twisted Abomination (Land cyclers donate to Living Death and/or tutor missing mana + stabilize land base with basics) -1 *Drifting Djinn (Upkeep cost of this might prove to be problematic, pending) -1 Yoked Plowbeast -1 Brainspoil (pending, never really used) -1 Beseech the Queen (same) -1 Deny Reality 5 -1 Primoc Escapee -1 Hypergenesis (We want to cascade into this, always) -1 Eureka (or to this.) -1 Sneak Attack (Backup plan, cascade hits more seldom on this as it would hit on Show and Tell) -1 Barkhide Mauler -1 Empyrial Archangel -1 Purity -1 Arbiter of Knollridge -1 Magister Sphinx -1 Blazing Archon -1 Bituminous Blast 5 -1 Platinum Angel -1 Terastodon