Created: Sun Aug 21 18:32:19 UTC 2016 Design philosphy: Try to get curve and land count as low as possible. Exploit fast, colorless land - and artifact mana to deploy the artifacts. (and dark ritual). Edit: am I sure about this, since this is not artifact based permanent and would later be an awful draw. Edit: then again, I can filter them out by deck's mechanics. Let's see if I need desperately more fast mana... Edit: I can use eggs and Monolith --> are artifacts. Prefer discard over counters, prefer no creatures to blank their removals, prefer permanent based (is:permanent) answers to creatures instead of one-time wraths, prefer narrow type permanents (saturate with artifacts) over multiple different types in order to keep opponents' answer density to break the lock low. Since the deck is well explored in Modern card space (legal:modern = 10000+ cards), double check with "not legal:modern" what else there is (Scroll Rack, Unexpectedly Absent, Hymn to Tourach) Consider: I can add the eggs from academy for added consistency (eats tempo though, and I have no addded tactics for them, e.g. Second Sunrise) Consider: Pox, Smallpox, Sinkhole Todo: Investigate if UW shell is enough. Edit: not. Try UB. Legend: 1: part of the initial build (Created) +1: added/to be added to the build -1: removed/to be removed from the build ?1: maybe to be removed 100 cards: Mana (32): 1 Underground Sea 1 Flooded Strand 1 Polluted Delta 1 Marsh Flats 1 Misty Rainforest 1 Scalding Tarn 1 Bloodstained Mire 1 Verdant Catacombs 1 Seat of the Synod 1 Vault of Whispers 1 Darksteel Citadel W1 Karakas 1 Ancient Tomb 1 City of Traitors 1 Academy Ruins (against blue control) 1 Rishadan Port 1 Urborg, Tomb of Yawgmoth's 1 Wasteland +1 Inventor's Fair +1 Sea Gate Wreckage +1 Tolarian Academy 1 Glimmervoid 1 Tendo Ice Bridge +1 Ipnu Rivulet +1 Gemstone Caverns 1 Ghost Quarter 1 Mox Opal 1 Lotus Petal 1 Mox Diamond 1 Chromatic Star 1 Chromatic Sphere 1 Darkwater Egg 1 Terrarion +1 Dark Ritual 2 Island 1 Swamp Lanterns (7) (modern lantern has ~7% of these: 1 Mishra's Bauble (should I play Urza bauble as well) !1 Lantern of Insight !1 Field of Dreams 1 Portent !1 Wand of Denial 1 Dimir Charm 1 Jace, the Mind Sculptor Mill rocks (17) (have to be permanents, and ~15% of total cards): !1 Codex Shredder !1 Ghoulcaller's Bell !1 Pyxis of Pandemonium !1 Shriekhorn !1 Altar of the Brood !1 Voltaic Key 1 Manifold Key 1 Thoughtscour 1 Ray of Erasure !1 Millstone ?1 Grindlock ?1 Jace's Erasure (can't control when to trigger this, not an artifact) !1 Sands of Delirium 1 Duskmantle, House of Shadow 1 Geier Reach Sanitarium 1 Mikokoro, Center of the Sea 1 Nephalia Drownyard Defense (3) (Modern lantern has 4/60 ~7% of Bridges) : 1 Ensnaring Bridge 1 The Abyss 1 Witchbane Orb (silver bullet) Discard & protection (5) (modern deck has 6-8% of these): 1 Thoughtseize 1 Duress 1 Inquisition of Kozilek 1 Cabal Therapy Draw & Tutor (12) (modern deck has ยด~5/60 of these). As I have more, I should have more fast mana also: 1 Scheming Symmetry 1 Infernal Tutor 1 Demonic Tutor 1 Tainted Pact 1 Artificer's Intuition 1 Transmute Artifact 1 Reshape 1 Fabricate 1 Trinket Mage +1 Whir of Invention 1 Gitaxian Probe 1 Brainstorm (finds early fast and can later put chaff on the top and mill away) 1 Ponder (same) 1 Serum Powder (does not work in long game) Utility (12) (prefer artifacts) +1 Welding Jar 1 The Tabernacle at Pendrell Vale 1 Pithing Needle (targets after duress effect, and shuts down planeswalkers) +1 Sorcerous Spyglass +1 Zuran Orb 1 Cursed Scroll (doesn't establish lock, but is cheap and kills critters and walkers) 1 Nihil Spellbomb 1 Phyrexian Furnace 1 Relic of Progenitus 1 Scrabbling Claws +1 Search for Azcanta +1 Copy Artifact (or is some tutor is better)? 1 Crucible of Worlds (all in modern with Fair now play this. Why?) 1 Set Adrift +1 Ashiok, Dream Render +1 Mystic Forge SB: 1 Sun Droplet 1 Sunbeam Spellbomb 1 Vedalken Shackles +1 Temple Bell 1 Tezzeret documented) 1 Elixir of Immortality (doesn't work with dig and cruise) 1 Back to Basics (requires an uw build) 1 Vendilion Clique -1 Energy Field -1 Scrap Trawler (creature, removal should be nullfied) G1 Abrupt Decay G1 Life from the Loam G1 Ancient Stirrings G1 Mirri's Guile G1 Drop of Honey G1 Natural Selection G1 Shardless Agent W1 Enlightened Tutor W1 Porphyry Nodes W1 Terminus W1 Island Sanctuary W1 Moat W1 Tundra W1 Scrubland W1 Ancient Den W1 Arid Mesa W1 Windswept Heath W1 Skycloud Egg W1 Rest in Peace 1 Helm of Obedience 1 Ancestral Vision 1 Unmask 1 Sylvan Library -1 Arboria (Difficult) 1 Thopter Foundry 1 Sword of the Meek 1 Defense Grid (good in Finnish meta) 1 Restore Balance (may be win more, as you would be dead in 6 turns anyway) 1 Tabernacle at Pendrell Vale 1 Ratchet Bomb +1 Engineered Explosives (just don't blow this with one) 1 Spellskite? (activates removal, but might be just good enough (because burn) 1 Ghirapur Aether Grid (Not needed. Cursed Scroll with mana available better) 1 Game Preserve 1 Aether Hub -1 Dimir Machinations (too costly) -1 Lens of Clarity (does not tell what opponent has, there must be better) -1 Glacial Chasm (I have no loam) -1 Druidic Satchel ?1 Psychic Surgery (unreliable) ?1 Toxic Deluge (one time, not permanent) ?1 Damnation -1 Orbs of Warding (witchbane orb is faster) -W1 Academy Rector (can't kill this) ?W1 Swords to Plowshares (had to cut something, non permanent was chosen) ?W1 Path to Exile (had to cut something, non permanent was chosen) ?1 Temporal Mastery (terrible in opening seven) ?1 Vanishment (terrible in opening seven) 1 Rite of Undoing +1 Petrified Field 1 Wu Spy 1 Spire Owl 1 Augury Owl 1 Sage Owl 1 Rootwater Mystic 1 Omen Speaker 1 Sage of Epityr -W1 Teferi's Moa -1 Junk Diver -1 Myr Retriever -1 Silent Arbiter (still activates creature removal) -1 Misinformation (I need something better than this) ?1 Despise 1 Mental Note -1 Mystical Tutor ?W1 Unexpectedly Absent (had to cut something, and this had difficult cost) 1 Cephalid Coliseum -1 Moonring Island (may not have enough blue permanents) 1 Glint-Nest Crane (does not hit reliably enough) Add these to tappedout (done). Prefer old cards, since not played in modern. +1 Grim Monolith +1 Tangle Wire +1 Thoughtcast (does not work well with bridge and infernal tutor) +1 Predict (does not work well with bridge and infernal tutor) +1 Metamorphose (cute, but have to cut something) +1 Hymn to Tourach +1 Conjurer's Bauble +1 Trophy Mage +1 Smallpox +1 Pox +1 Liliana of the Veil +1 Liliana, the Last Hope +1 Blackmail +1 Sinkhole +1 Nether Void +1 Spire of Industry +1 Battle at the Bridge (if rdw/aggro proves difficult matchup) +1 Treasure Map +1 Expel from Orazca -1 Silent Gravestone +1 Azor's Gateway +1 Wand of Vertebrae +1 Nephalia Academy -1 Damping Sphere +1 Bottled Cloister +1 Grafted Skullcap +1 Mindstorm Crown +1 Tribute Mage -1 Bag of Holding -1 Vengeful Pharaoh +1 Narset, Parter of Veils -1 Chrome Mox (enough color cards for this) -1 Architects of Will (too slow, is tutor better?) -1 Mishra's Workshop (complicates the manabase) -1 Crystal Vein -1 Buried Ruin -1 Collective Brutality +1 Prismatic Vista +1 Specter's Shriek +1 Memory Lapse +1 Mesmeric Orb +1 Grief +1 Dauthi Voidwalker +1 Urza's Saga +1 The Underworld Cookbook (and silverbullets to get rid of, like Leyline of Sanctity) +1 Field of Ruin (synergizes with the deck's top card shown, and with Scheming Symmetry) +1 Currency Converter +1 Emry, Lurker of the Loch (L) +1 The Mycosynth Gardens