Sun Nov 13 19:04:36 UTC 2016 Design philosophy: Base taken from Janne's UR_control.txt: play good bolts, counters and draw. Leans against blue in meta (pyroblasts), cuts artifacts for Madcap-combo. xx Island xx Mountain 8 relevant fetchlands (to hide top peeked cards) 1 Blood Moon 1 Back to Basics 1 Price of Progress 1 Young Pyromancer 1 Snapcaster Mage 1 Jace, Vryn's Prodigy 1 Thing in the Ice 1 True-Name Nemesis 1 Vendilion Clique 1 Madcap Experiment 1 Platinum, Emperion 1 Gitaxian Probe 1 Brainstorm 1 Ponder 1 Serum Visions 1 Portent 1 Preordain 1 Opt 1 Careful Study 1 Faithless Looting 1 Sleight of Hand 1 Mental Note 1 Thought Scour 1 Lat-Nam's Legacy 1 See Beyond 1 Treasure Cruise 1 Dig Through Time 1 Mental Misstep 1 Misdirection 1 Force of Will 1 Daze 1 Red Elemental Blast 1 Pyroblast 1 Condescend 1 Lightning Bolt 1 Shard Volley 1 Chain Bolt 1 Forked Bolt 1 Burst Lightning 1 Magma Jet 1 Rolling Earthquake 1 Select for Inspection 1 Order of Succesion 1 Ruination 1 Bribery 1 Personal Tutor 1 Noxious Revival 1 Miracle cards +1 Swans of Bryn Argoll +1 Chain of Plasma +1 Cryptic Serpent +1 Teferi, Mage of Zhalfirim +1 Spreading Seas +1 Stifle +1 Treachery ?1 Dark Depths and Magus of the Moon, and some bounce +1 Prismatic Vista +1 Valakut Awakening