Created: Fri 13 May 14:51:10 UTC 2022 Design philosophy: Minimize amount of bounce, or own creatures that abuse this. Maximize spells and especially ramp and bulk sorcery card draw and combo pieces that must be answered to. Due to this, play also light on counters. Splash for every color and identify best spells from them for the deck. https://tappedout.net/mtg-decks/14-05-22-high-five/?cb=1652547391 Legend: 1: part of the initial build (Created) +1: added/to be added to the build -1: removed/to be removed from the build ?1: maybe to be removed 99 Mana (35): 1 Arid Mesa 1 Bloodstained Mire 1 Flooded Strand 1 Marsh Flats 1 Misty Rainforest 1 Polluted Delta 1 Prismatic Vista 1 Scalding Tarn 1 Verdant Catacombs 1 Windswept Heath 1 Wooded Foothills 1 Ketria Triome 1 Zagoth Triome 1 Xander's Lounge 1 Breeding Pool 16 Snow-Covered Island 1 Tropical Island 1 Underground Sea 1 Volcanic Island 1 Watery Grave Ramp & fixing (14): 1 High Tide 1 Candelabra of Tawnos 1 Fastbond 1 Arcum's Astrolabe 1 Chromatic Sphere 1 Chromatic Star 1 Lotus Petal 1 Mox Diamond (or Chrome Mox?) 1 Land Grant 1 Search for Tomorrow 1 Coiling Oracle 1 Explore 1 Growth Spiral 1 Harrow Untappers (10): 1 Hidden Strings 1 Cloud of Faeries 1 Peregrine Drake 1 Rude Awakening (win) 1 Palinchron 1 Snap 1 Reality Spasm 1 Frantic Search 1 Treachery 1 Turnabout 1 Engulf the Shore +1 Expressive Iteration +1 Nature's Lore +1 Joint Exploration +1 Three Visits Draw & tutor (34): 1 Sea Gate Stormcaller 1 Abundant Harvest (L) 1 Gitaxian Probe 1 Consider 1 Visions of Beyond 1 Ponder 1 Preordain 1 Serum Visions 1 Mental Note 1 Thought Scour 1 Opt 1 Brainstorm 1 Imperial Seal 1 Sleight of Hand 1 Impulse 1 Dig Through Time 1 Merchant Scroll 1 Predict (Better than Meditate. Snow-covered islands, ponder, brainstorm...) 1 Ideas Unbound 1 Demonic Tutor 1 Spellseeker 1 Compulsive Research 1 Inspired Idea 1 Intuition 1 Timetwister 1 Wheel of Fortune 1 Flash of Insight 1 Fact or Fiction 1 Time Spiral 1 Mind's Desire 1 Blue Sun's Zenith (win) 1 Three Wishes (L) Protection (4): 1 Gigadrowse 1 Force of Will 1 Remand 1 Mana Drain Utility (3): 1 Snapcaster Mage 1 Yawgmoth's Will 1 Song of Creation SB: Count the amount of creatures for these if enough: -1 Curfew -1 Unsubstantiate -1 Call to Heel -1 Repeal (Or is Chain of Vapor better? No one wants anything from me) -1 Geistwave -1 Force Spike -1 Spell Pierce -1 Spell Snare -1 Flusterstorm -1 Memory Lapse -1 Mana Leak -1 Censor -1 Miscalculation -1 Counterspell (if replaced by Delay, could use in fringe cases to combo off later) -1 Unwind -1 Rewind -1 Cryptic Command -1 Misdirection -1 Condescend -1 Thirst for Knowledge -1 Deep Analysis -1 Baral, Chief of Compliance -1 Augur of Bolas -1 Vendilion Clique (Chump blocks behind the corner thus buys time and also fixes hand when comboing.) -1 Venser, Shaper Savant -1 Quiet Speculation (Mystical Teachings, Flash of Insight, Deep Analysis) -1 Mulldrifter (Slightly more often evoked for cards than played as a chump blocker against aggro) -1 See Beyond -1 Deja Vu -1 Wayfarer's Bauble -1 Noxious Revival -1 Plumeveil (Deck's best card against aggro, truly MVP, but does not support combo anyway by itself) -1 Gifts Ungiven -1 Propaganda (Dead card against control, let's see if aggro becomes a problem so we'll give this a try.) -1 Portent (card should be drawn on the same turn) -1 Telling Time -1 Relearn (Felt I needed one more Regrowth in here as Gifts and Intuition tutoring is game culminating event. + this is a sorcery for Spellweaver.) -1 Nightscape Familiar -1 Sphinx's Revelation -1 Irrigated Farmland -1 Failure // Comply -1 Crush of Tentacles (probably not good as doesn't contribute to game plan) -1 Recall (expensive, maybe just Yawgmoth's Will is enough) -1 Repulse (maybe replace with Call to Heel) -1 Fire/Ice -1 Mana Flare -1 Sensei's Divining Top -1 Drift of Phantasm (more often used to fetch something vital from curve 3 than played as a blocker) -1 Capsize -1 Mystic Confluence -1 Mission Briefing -1 Narset's Reversal (hard to evaluate) -1 Escape to the Wilds (if five color high tide) -1 Whirlwind of Thought (only ater Song has proven itself). -1 See the Truth -1 Barrin, Tolarian Archmage -1 Krark, the Thumbless (might be problematic if key spell is returned) -1 Earthcraft (if I have critical mass of creatures) -1 Solve the Equation (add after other tutors have proven) -1 Step Through -1 Thirst for Discovery (not enough basic lands for this) -1 Even the Score -1 Ice-Fang Coatl (fi going with creatures and bounce) -1 Careful Study (-1 in card advantage but is a cheap library digger + sorcery for spellweaver chain) -1 Farseek (Three Visits) -1 Sunken Hollow (not an Island) -1 Tundra -1 Treasure Cruise -1 Blue Sun's Zenith (Finale of Revelation) -1 Mystical Teachings -1 Wishclaw Talisman (if not better) -1 Heartbeat of Spring -1 Narset, Parter of Veils -1 Rampant Growth (Sakura is better) -1 Into the North -1 Cultivate (Nature's Lore) -1 Kodama's Reach -1 Mental Misstep -1 Regrowth (For Gifts and Intuition piles) -1 Pore over the Pages -1 Mystic Sanctuary (L) -1 Finale of Revelation -1 Dizzy Spell -1 Meditate -1 Pieces of the Puzzle