Created: Thu Mar 31 19:21:09 UTC 2012 Design philosophy: Use symmetric bounce, have own creatures to abuse this, which act also as a speedbumps. Use "soft" counters to maximize their value in order to increase storm count and combo off. Splash for every color and identify best spells from them for the deck. See also: http://tappedout.net/mtg-deckpaste/12-04-20-high-five/ Legend: 1: part of the initial build (Created) +1: added/to be added to the build -1: removed/to be removed from the build ?1: maybe to be removed 100 Mana (33): 33 Island Counters (17): 1 Force Spike 1 Spell Pierce 1 Spell Snare +1 Flusterstorm 1 Memory Lapse 1 Mana Leak +1 Censor 1 Miscalculation 1 Remand 1 Mana Drain ?1 Counterspell (if replaced by Delay, could use in fringe cases to combo off later) +1 Unwind 1 Rewind 1 Cryptic Command 1 Force of Will 1 Misdirection 1 Condescend Bounce (7): +1 Withdraw +1 Unsubstantiate +1 Call to Heel 1 Boomerang (Replace with some of these: http://mtg.wtf/card?q=o%3Areturn%20mana%3D1u%20o%3Anonland%20o%3Apermanent%20t%3Ainstant) +1 Engulf the Shore +1 Repeal (Or is Chain of Vapor better? No one wants anything from me) 1 Snap (Controversial, like Tawnos: Only shines if you have double mana. But for defense this can also buy time. Better than Cloud of Faeries nevertheless) Draw, digging, tutors (27): 1 Serum Visions 1 Preordain 1 Sleight of Hand 1 Ponder 1 Brainstorm +1 Opt (Not a sorcery and too narrow. I need them for Spellweaver chain.) +1 Treasure Cruise 1 Ideas Unbound 1 Flash of Insight 1 Merchant Scroll +1 Dig Through Time +1 Pore over the Pages 1 Dizzy Spell (More often vital tutor fetching High Tide than buying time against aggro.) 1 Frantic Search (Also ever important untapper when trying to go off) 1 Thirst for Knowledge +1 Spellseeker 1 Meditate 1 Intuition +1 Time Twister (Pending, this one doesn't completely fit the gameplan as mixes the graveyard.) -1 Deep Analysis 1 Careful Consideration 1 Fact or Fiction 1 Time Spiral 1 Mind's Desire -1 Blue Sun's Zenith Combo starting engines (1): 1 High Tide Dudes (7): 1 Cloud of Faeries +1 Baral, Chief of Compliance +1 Augur of Bolas 1 Snapcaster Mage 1 Phantasmal Image 1 Vendilion Clique (Chump blocks behind the corner thus buys time and also fixes hand when comboing.) 1 Venser, Shaper Savant 1 Palinchron (Win) 1 Peregrine Drake (not Pendrell Drake...) Some universally good cards for this build (8): 1 Retraced Image 1 Gigadrowse 1 Sapphire Medallion +1 Flood of Recollection +1 Reality Spasm 1 Turnabout 1 Treachery 1 Spellweaver Volute (Again, works best in mid/late game when have double mana.) SB: -1 Choking Tethers (Pending) +1 Careful Study (-1 in card advantage but is a cheap library digger + sorcery for spellweaver chain) -1 Mind over Matter -1 Twincast (Never really did anything, works only against control) -1 Candelabra of Tawnos (Junk, unless I have High Tide, but the deck is linear and fetches that tide, then this may be the needed permanent untappable untapper, not too many of those.) -1 Opportunity (Tad too expensive for this build, allthough this was nice to have in Intuition pile when Spellweaver is in the grave.) -1 Aether Spellbomb (Often null target for Trinket Mage, didn't do enough when eventually hit the table.) -1 Ancestral Vision (Apart from first turn play otherwise useless.) -1 Raven Familiar -1 Fathom Trawl -1 Index (As a sorcery good for Spellweaver chain but not playable even with 5 fetches as doesn't net a card for instant availibity.) -1 Negate (Doesn't hit creatures, I want jack-of-all-trade counters) -1 Peer Through Depths (Can't hit land) -1 Delay (Replaced by Miscalculation. Cycling.) -1 Muddle the Mixture (Never transmuted this into anything.) -1 Fireball (The only X-finisher that might potentially with 4 mana take 2 for 1 against aggro.) -1 Extraplanar Lens (Risky, eats one of my lands, doesn't work with dual lands, sets me back.) -1 Verdant Catacombs -1 Quiet Speculation (Mystical Teachings, Flash of Insight, Deep Analysis) -1 Mulldrifter (Slightly more often evoked for cards than played as a chump blocker against aggro) -1 Predict (snow-covered islands, ponder, brainstorm...) -1 See Beyond -1 Deja Vu -1 Wayfarer's Bauble -1 Noxious Revival -1 Plumeveil (Deck's best card against aggro, truly MVP, but does not support combo anyway by itself) -1 Gifts Ungiven -1 Propaganda (Dead card against control, let's see if aggro becomes a problem so we'll give this a try.) -1 Portent (card should be drawn on the same turn) -1 Telling Time -1 Relearn (Felt I needed one more Regrowth in here as Gifts and Intuition tutoring is game culminating event. + this is a sorcery for Spellweaver.) -1 Nightscape Familiar -1 Sphinx's Revelation -1 Irrigated Farmland -1 Failure // Comply -1 Crush of Tentacles (probably not good as doesn't contribute to game plan) -1 Tropical Island -1 Volcanic Island -1 Lotus Petal -1 Lion's Eye Diamond -1 Polluted Delta -1 Flooded Strand -1 Misty Rainforest -1 Scalding Tarn -1 Recall (expensive, maybe just Yawgmoth's Will is enough) -1 Repulse (maybe replace with Call to Heel) -1 Fire/Ice -1 Heartbeat of Spring -1 Mana Flare -1 Sensei's Divining Top -1 Drift of Phantasm (more often used to fetch something vital from curve 3 than played as a blocker) -1 Regrowth (For Gifts and Intuition piles) -1 Tidings -1 Braingeyser -1 Foresee -1 Man-o'-War -1 Chain of Vapors -1 Perilous Voyage -1 Personal Tutor (not valid targets) -1 Trinket Mage (not valid targets) -1 Concentrate (too expensive for a sorcery) -1 Compulsive Research (too expensive for a sorcery) -1 Demonic Tutor -1 Yawgmoth's Will +1 Hidden Strings +1 Capsize +1 Mystic Confluence +1 Back to Basics +1 Gitaxian Probe +1 Mental Note +1 Thought Scour +1 Pieces of the Puzzle +1 Impulse +1 Mission Briefing +1 Curfew +1 Sage of Epityr +1 Finale of Revelation (replace Blue Sun's Zenith) +1 Narset's Reversal (hard to evaluate) +1 Drawn from Dreams (better than Foresee, worse than Dig Through Time) +1 Escape to the Wilds (if five color high tide) +1 Mystic Sanctuary +1 Underworld Dreams (only if playing 5c version. Then also Thassa's Oracle. Self mill into victory.) +1 Song of Creation +1 Whirlwind of Thought (only ater Song has proven itself). +1 Arcum's Astrolabe +1 See the Truth +1 Barrin, Tolarian Archmage +1 Sea Gate Stormcaller ?1 Krark, the Thumbless (might be problematic if key spell is returned) +1 Ketria Triome (all U-triomes) +1 Raugrin Triome +1 Zagoth Triome +1 Earthcraft (if I have critical mass of creatures) +1 Solve the Equation +1 Step Through +1 Geistwave +1 Thirst for Discovery +1 Inspired Idea +1 Even the Score +1 An offer you can't refuse (L), A Little Chat (L),