Created: Thu 25 Jun 11:26:17 UTC 2020 Design philosophy: Same as with goblins_br.org but with splash for a green, as we rely more to its tutor-provided access to Conspicuous Snoop combo kill. We may also snow ball with an early game tutor into Goblin Recruiter. Legend: 1: part of the initial build (Created) +1: added/to be added to the build -1: removed/to be removed from the build ?1: maybe to be removed In sync with: https://tappedout.net/mtg-decks/goblins-rbg-1/?cb=1661686445 100 Mana (36): 1 Mountain 1 Snow-Covered Swamp 1 Forest 1 Taiga 1 Bayou 1 Badlands 1 Auntie's Hovel 1 Barbarian Ring 1 Sulfurous Springs 1 Blood Crypt 1 Marsh Flats 1 Verdant Catacombs 1 Scalding Tarn 1 Arid Mesa 1 Wooded Foothills 1 Polluted Delta 1 Bloodstained Mire 1 Misty Rainforest 1 Windswept Heath 1 Cavern of Souls 1 Prismatic Vista 1 Blackcleave Cliffs 1 Sunbaked Canyon 1 Fiery Islet 1 Stomping Ground 1 Fabled Passage 1 Karakas (not needed, does not address the problems the deck has?) 1 Blightstep Pathway 1 Cragcrown Pathway 1 Wasteland +1 Den of the Bugbear +1 Sokenzan, Crucible of Defiance +1 Boseiju, Who Endures +1 Ziatora's Proving Ground +1 Karplusan Forest +1 Shinka, the Bloodsoaked Keep Some more mana (4): 1 Chrome Mox (worth a spell as hastens Moggcatcher/Muxus play and deck is able to regain tempo with Recruiter) +1 Mox Diamond +1 Lotus Petal +1 Shatterskull Smashing Creatures (47): +1 Ragavan, Nimble Pilferer (randomly just wins as a first turn play if not answered) +1 Ignoble Hierarch (L) +1 Legion Loyalist 1 Deathrite Shaman 1 Impulsive Pilferer 1 Frenzied Goblin 1 Skirk Prospector 1 Goblin Lackey 1 Mogg Raider 1 Goblin Sledder 1 Torch Courier (hastens Snoop combo kill after Resolved Recruiter by a turn, if RRR mana available) 1 Mogg Fanatic 1 Fanatical Firebrand 1 Goblin Firestarter 1 Goblin Arsonist (sometimes difficult to trigger) 1 Fireblade Charger +1 Cacophony Scamp 1 Grenzo, Dungeon Warden 1 Grenzo, Havoc Raiser 1 Munitions Expert +1 Moria Marauder 1 Mogg War Marshal 1 Gempalm Incinerator 1 Goblin Recruiter 1 Goblin Instigator 1 Goblin Cratermaker 1 Conspicuous Snoop +1 Masked Vandal (L) (There's always a target for this, good toolbox card) +1 Stingscourger +1 Rundvelt Hordemaster +1 Mind Goblin (For stickers to be used, check https://www.mtggoldfish.com/articles/this-week-in-legacy-let-s-go-to-space) 1 Goblin Chieftain 1 Goblin King 1 Goblin Warchief 1 Goblin Sharpshooter 1 Goblin Matron (Recruiter) 1 Goblin Chainwhirler 1 Goblin Rabblemaster (capable winning on its own) 1 Pashalik Mons 1 Boggart Harbinger (Recruiter) +1 Magus of the Moon (now that fast mana is in) 1 Krenko, Mob Boss 1 Goblin Ringleader 1 Sling-Gang Lieutenant +1 Fury 1 Kiki-Jiki, Mirror Breaker 1 Muxus, Goblin Grandee Rest (13): +1 Aether Vial +1 Reanimate 1 Imperial Seal (Recruiter) 1 Sylvan Tutor (Recruiter) 1 Worldly Tutor (Recruiter) +1 Umezawa's Jitte 1 Demonic Tutor (Recruiter) 1 Once Upon a Time 1 Tainted Pact (deck is toolbox after all, helps to find Recruiter, or tutor leading to Recruiter, whichever comes first) +1 Wrenn and Six +1 Fable of the Mirror-Breaker (L) +1 Birthing Pod (replaces Pyre of the Heroes) 1 Collected Company Sideboard: -1 Warren Weirding -1 Fatal Push -1 Rift Bolt -1 Skewer the Critics -1 Vial Smasher the Fierce -1 Price of Progress -1 Brimstone Volley -1 Patriarch's Bidding -1 Firebolt -1 Fodder Launch -1 Boggart Ram-Gang -1 Goblin Shortcutter -1 Boggart Mob -1 Goblin Heelcutter -1 Demonic Consultation -1 Magma Jet -1 Legion Warboss -1 Goblin Wardriver -1 Smoldering Marsh -1 Canyon Slough -1 Goblin Guide -1 Ember Hauler -1 Spike Jester -1 Light up the Stage -1 Magma Jet -1 Kolaghan's Command -1 Boartusk Liege -1 Cheering Fanatic -1 Experimental Frenzy -1 Sensation Gorger (this should hit 50% of time) -1 Call of the Death-Dweller (not efficient enough) -1 Vexing Shusher (Not worth the mana investment) -1 Noxious Revival (not needed) -1 Ghitu Encampment -1 Lavaclaw Reaches -1 Temple of Malice -1 Urborg, Tomb of Yawgmoth -1 Rakdos Carnarium (subjects the mana base for blow outs) -1 Beetleback Chief -1 Goblin Trashmaster -1 Snuff Out -1 Dismember -1 Goblin Grenade -1 Krenko's Command -1 Dragon Fodder -1 Tarfire -1 Fire Covenant (does nothing against combos) -1 Hordeling Outburst -1 Living Death 1 Imperial Recruiter (Finds Recruiter) -1 Arcum's Astrolabe (not needed, not a goblin) -1 Siege-Gang Commander (Muxus is more impactful) -1 Fissure Wizard -1 Smuggler's Copter (good, but not a goblin. Eats on redundancy.) -1 Mutavault -1 Mishra's Factory -1 Rishadan Port -1 Foundry Street Denizen -1 Wort, Boggart Auntie -1 Inquisition of Kozilek -1 Duress -1 Lightning Bolt -1 Chain Lightning -1 Sylvan Library -1 Crop Rotation (Karakas, Wasteland, Caverns) -1 Veil of Summer -1 Graveshifter -1 Earwig Squad (If meta consists of decks with few kill spells, observe. Replaced by Thorn of Amethyst) -1 Herald's Horn -1 Goblin Chirurgeon (or Goblin Bombardment?) -1 Unclaimed Territory -1 City of Traitors -1 Ancient Tomb -1 Urza's Saga (Vial, Clamp) -1 Goblin Anarchomancer (L) -1 Battle Cry Goblin -1 Goblin Thrasmaster (in, now that Clamp is legal. Replaced by Masked Vandal) -1 Demonic Bargain +1 Unlicnced Hearse (L) -1 Thorn of Amethyst -1 Skullclamp (banned) -1 Pyre of Heroes -1 Frogtosser Banneret -1 Goblin Piledriver (stupid meat, goes tall but not wide) -1 Metallic Mimic -1 Mad Auntie -1 Realmwalker -1 Grumgully, the Generous -1 Murderous Redcap -1 Thoughtseize (replaces Lightning Bolt) -1 Putrid Goblin -1 Grove of the Burnwillows (sometimes one point of life made a difference) -1 Sparksmith (replaced by +1 Cacophony Scamp) ** Recruiter piles *** Basic kill with RRR available: Conspicuous Snoop Torch Courier Kiki-Jiki Mogg Fanatic *** If Snoop already killed, then with RRRR and sac outlet: -1 Spikeshot Elder -1 Agadeem's Awakening -1 Goblin Bushwhacker -1 Warren Instigator -1 Krenko, Tin Street Kingpin -1 Moggcatcher (Now with Muxus, capable winning on its own) -1 Twinshot Sniper