Created: Fri Jul 12 14:54:55 UTC 2019 Design philosophy: Try to resolve a second turn Argothian or draw engine, but ditch the Oath plan and lean on 1cc mana elves, enchantment based creatures / token generators to establish board position. Later, abuse the creature fodder with enchantments like Opposition. Include silver bullets, but be mindful of too narrow cards (Gelid Shackles = Creatures only vs. Oblivion Ring = Everything). Also see: https://tappedout.net/mtg-deckpaste/12-02-22-replenish/ Legend: 1: part of the initial build (Created) +1: added/to be added to the build -1: removed/to be removed from the build ?1: maybe to be removed 100 Mana (31): 1 Serra's Sanctum 1 Savannah 1 Tropical Island 1 Tundra 1 Breeding Pool 1 Temple Garden 1 Hallowed Fountain 1 Scattered Groves 1 Horizon Canopy 1 Marsh Flats 1 Windswept Heath 1 Wooded Foothills 1 Verdant Catacombs 1 Misty Rainforest 1 Flooded Strand 1 Arid Mesa 1 Polluted Delta 1 Scalding Tarn 1 Boseiju, Who Shelters All 1 Karakas 1 Ancient Tomb 1 City of Traitors 1 Wasteland 1 Dryad Arbor (to be fetched for Neoform into Argothian) 4 Forest 2 Plans 1 Island Acceleration (10): 1 Burgeoning 1 Exploration 1 Fastbond 1 Mox Diamond 1 Chrome Mox 1 Elvish Spirit Guide 1 Lotus Petal 1 Gemstone Caverns 1 Wild Growth 1 Utopia Sprawl Engine (9): 1 Sylvan Tutor 1 Worldly Tutor 1 Argothian Enchantress 1 Neoform 1 Eldritch Evolution 1 Enlightened Tutor 1 Enchantress Presence 1 Green Sun's Zenith 1 Eladamri's Call Creatures (7): 1 Birds of Paradise 1 Deathrite Shaman 1 Noble Hierarch 1 Avacyn's Pilgrim 1 Herald of Pantheon 1 Courser of Kruphix 1 Eidolon of Blossoms Utility (33): 1 Insist 1 Abundant Growth 1 Unbridled Growth 1 Land Tax U1 Mystic Remora +1 Nylea's Presence (comboes with Estrid's Invocation) +1 Urban Utopia (comboes with Estrid's Invocation) ?1 Seal of Cleansing (too narrow?) ?1 Seal of Primordium (too narrow?) 1 Aura of Silence 1 Greater Auramancy 1 Sterling Grove U1 Search for Azcanta 1 Sylvan Library 1 Runed Halo 1 Suppression Field (Silver bullet, against planeswalkers. Wrecks:?) 1 Stony Silence (Silver bullet, needed? Wrecks: ) 1 Ground Seal (Silver bullet, Wrecks: Loam and Mistveil Plains) -1 Rune of Protection: Red (Silver bullet, but replace with Chill as goes also with deck's mana denial plan) U1 Attunement (comboes with Land Tax, Replenish, Loam) U1 Oath of Jace (comboes with Land Tax, Replenish, Loam) U1 Words of Wind (comboes with Reality Acid) U1 Detention Sphere U1 Estrid's Invocation (Too cute? Any combos for this?) 1 Grasp of Fate U1 Imprisoned in the Moon 1 Oblivion Ring 1 Banishing Light 1 Song of the Dryads 1 Cast Out 1 Faith's Fetters 1 Leyline of Sanctity Tutors (2): 1 Crop Rotation 1 Sylvan Scrying Win (4): 1 Legion's Landing 1 Replenish (with Boseiju) U1 Opposition (enough critters for this?) U1 Primordial Mist SB: 1 Eladamri's Vineyard 1 Life from the Loam 1 Oath of Nissa 1 Humility ("comboes" with Nantuko Monastery which retain its 4/4 body but otherwise being vanilla critters, while others are 1/1s) 1 Moat 1 Parallax Wave (combo with Opaledcence) 1 Sphere of Safety 1 Scroll Rack (w/ Land Tax & Orb = card engine) 1 Gaea's Blessing 1 Multani's Presence (Silver bullet, needed as I have Boseiju? Better than City of Solitude at least. Include if aggro matchup is good. Or then just play Mystic Remora...) 1 Form of the Dragon 1 Enduring Ideal 1 Fertile Ground 1 Trace of Abundance 1 Overgrowth (doesn't accelerate on critical first turn) 1 Mistveil Plains 1 Secluded Steppe (following 5 for loam engine) 1 Tranguil Thicket 1 Ash Barrens 1 Dust Bowl +1 Spreading Seas (goes well with LD/loam strategy, can the deck deploy one?) +1 Sunken Field (likewise) +1 Annex (likewise) +1 Sacred Mesa -1 Idyllic Tutor (too costly?) -1 Solitary Confinement (no lftl though, can I keep this in?) -1 Wheel of Sun and Moon (Silver bullet, needed as I have Ground Seal? Saves against decking.) -1 Peace of Mind (terrible against control. Needed against aggro? Discard outlet for Replenish) -1 The Tabernacle at Pendrell Vale (dubious, as the build has tokens and 1/1s) -1 Academy Rector (playing Tabernacle for this) -1 Finale of Devastation -1 Earthcraft (do I have enough creatures for this) -1 Squirrel's Nest (combos with Earthcraft, Opposition. Produces chump blockers. Edit: cut Earthcraft, so this needs to go as well) -1 Swords to Plowshares (saturating the build with enchantments as we strive for Argothian opening) +1 On Thin Ice +1 Conclave Tribunal +1 Omen of the Sea +1 The Birth of Meletis (better than Oem of the Sea) +1 Thraben Inspector +1 Thirst for Meaning (fodder for Replenish) +1 Destiny Spinner +1 Archon of Sun's Grace (with Opposition) +1 Omen of the Sun (with Opposition) +1 Drake Haven (with Opposition) +1 Oko, Thief of Crowns (with Opposition) +1 Veil of Summer (have to play in Finnish meta) +1 Trade Routes +1 Reality Acid (comboes with Words of Wind, Astrid's Invocation) +1 Counterbalance +1 Riptide Chimera +1 Confounding Conundrum +1 Court of Grace (Monarch comboes with Estrid's Invocation) +1 Binding of Old Gods 1 Energy Field (with Rest in Peace/Wheel of Sun and Moon?) +1 Sythis, Hand of the Harvest +1 Sanctum Weaver +1 Zur the Enchanter (if also black) +1 Swift Reconfiguration (combo with Devoted Druid) +1 Witness Protection +1 In too Deep +1 Spirited Companion (card and a critter for later Opposition use) +1 Parallax Wave (Combo with Opalescence) +1 Ossification