Created: Sun Sep 25 14:36:16 UTC 2016 Design philosophy: Ramp with cheap artifacts and lands that create at least 2 mana. Since the lands usually produce colorless, play powerful colorless creatures that apply pressure fast (eldrazi). Try to exploit this creature type selection. Keep the build mono green. Alternative approach: If simpler, more linear land based ramp strategy into colorless fatties does not work, consider utilizing best eldrazi token generators instead. Then cards like Gaea's Cradle, Cryptic Gateway and Descendant's Path can be exploited. Perhaps splash U for Polymorph or untap effects and more good Eldrazi? Or R for more Eldrazi and sweeper effects? Alternative approach 2: HL:U(g) artifact/eldrazi ramp: take mana artifact base from eggs for Academy (or does this extend deck's ramp strategy along lands to be too unfocused?), combine the best elements (channel, land and creature tutors) from eldrazi green, gravehate artifacts that cantrip (destroy opposing delve) and blue eldrazi, Show and Tell + blue tutors for channel. Fast sweepers should most probably be artifacts based: E. Explosives, Powder Keg, Nev. Disk Legend: 1: part of the initial build (Created) +1: added/to be added to the build -1: removed/to be removed from the build ?1: maybe to be removed 100 Lands (35): 6 Snow-Covered Forest 1 Eye of Ugin 1 Eldrazi Temple 1 Cloudpost (play locuses only if you play Scapeshift) 1 Glimmerpost 1 Ancient Tomb 1 City of Traitors 1 Scorched Ruins ?1 Dust Bowl 1 Wasteland 1 Ghost Quarter 1 Flagstones of Trokair 1 Savannah 1 Hickory Woodlot 1 Temple of the False God 1 Blighted Woodland 1 Myriad Landscape 1 Tomb of the Spirit Dragon 1 Sanctum of Ugin 1 Shrine of the Forsaken Gods 1 Gemstone Caverns (if not playing first) 1 Vesuva 1 Cavern of Souls 1 Rishadan Port 1 Boseiju, Who Shelters All +1 Petrified Field 1 Dark Depths 1 Thespian Stage (can also copy a 2-mana land) 1 Karakas (early game bounces opponent's Gaddock Teegs etc. Late game my Eldrazis) 1 Dryad Arbor Mana Acceleration (31): 1 Crop Rotation 1 Wild Growth 1 Utopia Sprawl 1 Tinder Wall 1 Traverse the Ulvenwald 1 Search for Tomorrow 1 Candelabra of Tawnos (or mana stone?) 1 Burgeoning 1 Fastbond (if playing non-elf version) 1 Exploration (if playing non-elf version) 1 Expedition Map 1 Ancient Stirrings 1 Explore +1 Restore 1 Sylvan Scrying 1 Into the North 1 Sakura-Tribe Elder 1 Warping Wail 1 Life from the Loam 1 Channel +1 Edge of Autumn 1 Kodama's Reach 1 Cultivate 1 Nissa's Pilgrimage +1 Realms Uncharted +1 Crucible of Worlds 1 Scapeshift (Field of the Dead) 1 Tempt with Discovery +1 Grim Monolith 1 Mwonvuli Acid-Moss 1 Reap and Sow Sweepers (5): 1 Oblivion Stone 1 Nevinyrral's Disk 1 All is Dust 1 Karn Liberated 1 Ugin, the Spirit Dragon Tutors and Draw (5): -1 Summoner's Pact 1 Sylvan Tutor 1 Personal Tutor 1 Worldly Tutor 1 Sylvan Library 1 Green Sun's Zenith (Titan #2) Creatures (21): -1 Nest Invader (eldrazi) ?1 Endless One (eldrazi) -1 Eldrazi Mimic (eldrazi) -1 Matter Reshaper (eldrazi) -1 Eternal Scourge (eldrazi) -1 Kozilek's Predator (eldrazi) 1 Thought-Knot Seer -1 Blight Herder (eldrazi) -1 Reality Smasher (eldrazi) 1 Oblivion Sower -1 Endbringer (eldrazi) -1 Wurmcoil Engine 1 Conduit of Ruin (eldrazi) !1 Primeval Titan 1 World Breaker (eldrazi) 1 Artisan of Kozilek (eldrazi) 1 Kozilek, Butcher of Truth (eldrazi) 1 Ulamog, the Ceaseless Hunger (eldrazi) 1 Ulamog, the Infinite Gyre (eldrazi) 1 Emrakul, the Promised End (eldrazi) 1 Emrakul, the Aeons Torn (eldrazi) Others (3): -1 See the Unwritten !1 Summoning Trap (meta call) -1 Tooth and Nail SB: -1 Blisterpod 1 Manabond 1 Farseek 1 Rampant Growth 1 Vernal Bloom (if playing the non-elf version) 1 Sisay's Ring 1 Ur-Golem's Eye ?1 Collective Voyage (opponent gets to use lands first) ?1 New Frontiers +1 Skyshroud Claim (if playing the non-elf version) +1 Explosive Vegetation (if playing the non-elf version) +1 Hunting Wilds (if playing the non-elf version) +1 Ranger's Path (if playing the non-elf version) -1 Mana Reflection (too slow) -1 Earthcraft -1 Growth Spasm -1 Call the Scions -1 Awakening Zone -1 Scion Summoner -1 From Beyond (too slow?) -1 Eyeless Watcher -1 Kozilek's Predator -1 Food Chain -1 Oracle Mul Daya -1 Gaea's Cradle -1 Descendant's Path -1 Cryptic Gateway -1 Basalt Monolith -1 Worn Powerstone -1 Coalition Relic -1 Hedron Archive -1 Thran Dynamo -1 Mishra's Workshop -1 Bonfire of the Damned -1 Earthquake -1 Rolling Earthquake -1 Magus of the Candelabra ?1 Glacial Chasm (Is this needed? Legacy Eldrazi post plays this) ?1 Steel Hellkite ?1 Lodestone Golem ?1 Vile Aggregate 1 Eldrazi Obligator ?1 Batterskull -1 Urza's Tower (play tron lands only if you play scepshift) -1 Urza's Power Plant (then again, if I play scapeshift, I can fetch...) -1 Urza's Mine -1 Tolarian Academy (enough artifacts for this to produce 2+ mana? A: Nope) -1 Tree of Tales +1 Field of Ruin +1 Crumbling Sanctuary (against rdw) +1 Pir's Whim +1 Broken Bond +1 Blast Zone (if playing the non-elf version) +1 Ugin, the Ineffable (although this makes Summoning Trap weaker) +1 Castle Garenbrig +1 Elvish Rejuvenator !+1 Golos, Tireless Pilgrim (Consider then also Cascading Cataracts) +1 Once Upon a Time +1 Veil of Summer (meta call) +1 Tabernacle at Pendrell Vale (build is not based on mana elves) +1 Fabled Passage (if playing the non-elf version) +1 Boompile +1 Forsaken Monument (makes sol lands better too) +1 Elvish Reclaimer +1 World Tree +1 Urza's Saga +1 Underdark Rift +1 Inscribed Tablet +1 Urza's Workshop