Created: Wed Mar 30 16:19:24 UTC 2016 Design philosophy: Deploy cheap artifacts that cantrip, search and play Tolarian Academy and go crazy. Otherwise rely on drawing into gas. Saturate with artifacts, mimimize the amount of lands to maximize the effects of gas drawn when going off. Open questions: how much draw7 effects deck needs to go off? For Ironworks tricks: https://www.reddit.com/r/ModernMagic/comments/8gfw7d/krarkclan_ironworks_by_the_rules/ Also for cards: http://tappedout.net/mtg-decks/30-12-19-eggs/ Legend: 1: part of the initial build (Created) +1: added/to be added to the build -1: removed/to be removed from the build ?1: maybe to be removed 100 Mana (40) 1 Tropical Island 1 Savannah 1 Underground Sea 1 Tundra 1 Scrubland 1 Bayou 1 Plateau 1 Volcanic Island 1 Verdant Catacombs 1 Arid Mesa 1 Marsh Flats 1 Misty Rainforest 1 Bloodstained Mire 1 Polluted Delta 1 Wooded Foothills 1 Flooded Strand 1 Windswept Heath 1 Scalding Tarn 1 Tree of Tales 1 Seat of the Synod 1 Great Furnace 1 Ancient Den 1 Vault of Whispers 1 Darksteel Citadel 1 Snow-Covered Plains 1 Snow-Covered Island 1 Ancient Tomb 1 City of Traitors 1 Crystal Vein 1 Tolaria West 1 Horizon Canopy 1 Tolarian Academy 1 Minamo, School at Water's Edge 1 Deserted Temple +1 Prismatic Vista 1 Lotus Bloom 1 Lion's Eye Diamond 1 Mox Diamond 1 Mox Opal 1 Lotus Petal Eggs (25) 1 Chromatic Sphere 1 Chromatic Star 1 Darkwater Egg 1 Mossfire Egg 1 Skycloud Egg 1 Shadowblood Egg 1 Sungrass Egg 1 Conjurer's Bauble 1 Pyrite Spellbomb 1 Lifespark Spellbomb 1 Necrogen Spellbomb 1 Sunbeam Spellbomb 1 AEther Spellbomb 1 Nihil Spellbomb 1 Flight Spellbomb 1 Scrabbling Claws 1 Phyrexian Furnace 1 Scroll of Avacyn +1 Implement of Improvement +1 Implement of Combustion +1 Elsewhere Flask +1 Kaleidostone +1 Golden Egg +1 Alchemist's Vial Draw and tutor (23): +1 Entomb (targets: Sword of the Meek and Echo of Eons) 1 Brainstorm 1 Frantic Search 1 Thoughtcast 1 Enlightened Tutor 1 Crop Rotation 1 Demonic Tutor 1 Sylvan Scrying 1 Reshape 1 Transmute Artifact 1 Expedition Map 1 Trinket Mage +1 Whir of Invention +1 Wargate +1 Mystic Forge (synergy with fetch lands and Helm of Awakening) 1 Second Sunrise 1 Faith's Reward (draw 7s instead) +1 Wheel of Fortune +1 Timetwister (Distorts Second Sunrise plan) +1 Echo of Eons (and Entomb, then also Thopter-combo. Cut Open the Vaults and such, add draw-7s) 1 Memory Jar 1 Time Spiral (distorts Second Sunrise plan, but produces cards and mana with untap) Others (9) 1 Zuran Orb +1 Fastbond 1 Voltaic Key (needed for Brighthearth combo) 1 Codex Shredder (nombo with Yawthmoth's Will) 1 Candelabra of Tawnos 1 Defense Grid +1 Helm of Awakening (deck has a lot of 1 cc artifacts, so this is lucrative. But needed? Also symmetrical.) 1 Capsize 1 Rings of Brighthearth SB: 1 Orzhov Signet 1 Azorius Signet 1 Claws of Gix 1 Dimir Signet 1 Esper Sojourners 1 Baleful Strix 1 Shield Sphere 1 Shardless Agent 1 Leonin Squire 1 Myr Retriever 1 Dispeller's Capsule 1 Talisman of Progress 1 Mindslaver 1 Moat 1 Preordain 1 Ponder 1 Scroll Rack 1 Forbidden Orchard 1 Academy Ruins 1 Flagstones of Trokair 1 Nimbus Maze 1 Mana Drain 1 Executioner's Capsule 1 Tsabo's Web 1 Tainted Pact 1 Roar of Reclamation 1 Orim's Chant -1 Oath of Druids (Gives free wins _if_ drawn against creature deck, but otherwise inconsistent (when drawn midcombo) -1 Eternal Witness -1 Regrowth -1 Pentad Prism -1 Ichor Wellspring -1 Tooth of Ramos -1 Thraben Inspector -1 Spire of Industry -1 Vizier of Tumbling Sands (too narrow) 1 Ghost Quarter (Combo with Crucible and Fastbond) -1 Trusty Packbeast (too narrow) -1 Buried Ruin -1 Ancient Stirrings -1 Semblance Anvil -1 Mystical Tutor -1 Sensei's Divining Top -1 Terrarion -1 Prophetic Prism 1 Basalt Monolith (Endless mana with Rings. But needed?) 1 Engineered Eplosives ?1 Diminishing Returns (distorts Second Sunrise and Faith's Reward plan) ?1 Treasure Cruise (distorts Second Sunrise and Faith's Reward plan) ?1 Dig Through Time (distorts Second Sunrise and Faith's Reward plan) ?1 Pore over the Pages (untaps, but not as good as Frantic Search) -1 Manifold Key (supplements Voltaic Key, but does nothing in this deck) -1 Scrap Trawler (requires Ironworks to really shine, just OK values without) -1 Krark-Clan Ironworks (requires special conditions to get values from this) -1 Auriok Salvagers (Agatha's Soul Cauldron and Led is infi mana) -1 Jeweled Amulet (cut as this needs to go to grave) -1 Artificer's Intuition -1 Fabricate (Tribute Mage) -1 Muddle the Mixture -1 Scheming Symmetry (academy, good with cantrips?) -1 Open the Vaults 1 Yawgmoth's Will (Only if Second Sunrise plan is not played) +1 Crucible (combo with Fastbond and Zuran) 1 Snap (if the build has more creatures and mana is needed) 1 Azor's Gateway 1 Coveted Jewel (with time walks or untappers) +1 Tribute Mage (Only if playing Thopter Sword combo) +1 Wishclaw Talisman +1 Inventor's Fair 1 Time Sieve (only if not playing Second Sunrise and Faith's Reward plan) +1 Arcum's Astrolab (only if not playing Second Sunrise and Fait's Reward plan) -1 Mind Stone +1 Sevinne's Reclamation +1 Gamble -1 Tezzeret the Seeker (alt win condition) 1 Thopter Foundry (plan b, but let's try with dedicated combo) 1 Sword of the Meek 1 Windfall -1 Experimental Frenzy (can't be really played because of all cantrips) +1 Petrified Field -1 Guild Globe (replaced Prophetic Prism as this goes to grave, but this costs 2) -1 Krosan Wayfarer (1) +1 Soul-Guide Lantern +1 Underworld Breach +1 Grinding Station (can be a win condition with Mystic Forge: https://www.mtggoldfish.com/deck/visual/3327861) +1 Monastery Mentor +1 Song of Creation +1 Whirlwind of Thought +1 Sleeper Dart +1 Urza, Lord High Artificer +1 Witching Well +1 Mystic Sanctuary (combo with Second Sunrise, Zuran Orb and Mystic Sanctuary, but, do I have enough islands for Mystic Sanctuary?) +1 Scrap Mastery +1 Reprocess +1 Jack-o'-Lantern +1 Gerrard's Hourglass Pendant (sets up combo for next turn) +1 Urza's Saga (also a win con as grows) +1 Mishra's Research Desk +1 Surgical Spellbomb +1 Dross Skullbomb +1 Sail into the West +1 Inscribed Tablet +1 Beseech the Mirror