Created: Thu Feb 11 20:21:34 UTC 2010 Design Philosophy: Tutor and force through Dreamhalls. Win the game on spot by chaining in draw spells. Draw spells should be moderately costed (less than 6 mana), and instant speed so that they can bait counterspells. Avoid draw 7 spells as they are symmetrical. Extra: Is it possible to abuse the cheapest 3 mana cascade spells in this shell, landing it to 2 cmc decisive spells (Oath, Demonic?), while otherwise get around with spells like Magma Opus etc.? Legend: 1: part of the initial build (Created) +1: added/to be added to the build -1: removed/to be removed from the build ?1: maybe to be removed 100 Mana (32): 1 Underground Sea 1 Tundra 1 Scrubland 1 Polluted Delta 1 Flooded Strand 1 Bloodstained Mire 1 Windswept Heath* 1 Marsh Flats 1 Hallowed Fountain 1 Godless Shrine 1 Watery Grave 1 Library of Alexandria 1 Snow-Covered Island 1 Island 1 Swamp 1 Snow-Covered Swamp 1 Saprazzan Skerry 1 Peat Bog 1 Svyelunite Temple 1 Underground River 1 River of Tears 1 Sunken Ruins 1 Mystic Gate 1 Adarkar Wastes* 1 Nimbus Maze 1 Caves of Koilos 1 Ancient Tomb 1 City of Traitors 1 Crystal Vein 1 Sulfur Vent 1 Gemstone Mine +1 Seagate Restoration Acceleration & fixing (7): 1 Mox Diamond 1 Lotus Petal +1 Cabal Ritual 1 Dark Ritual +1 Rain of Filth 1 Pentad Prism 1 Coalition Relic Tutors (14): 1 Enlightened Tutor 1 Personal Tutor 1 Demonic Tutor 1 Merchant Scroll 1 Tainted Pact 1 Lim-Dul's Vault 1 Idyllic Tutor 1 Intuition 1 Rhystic Tutor 1 Cruel Tutor 1 Brainspoil 1 Grim Tutor 1 Diabolic Tutor 1 Demonic Collusion (Rather expensive tutor, but helps to keep the Dream Halls going as replaces itself and ditches excessive lands) Sorcery (12): 1 Ancestral Vision 1 Sleight of Hand 1 Ponder 1 Serum Visions 1 Ideas Unbound 1 Compulsive Research 1 Timetwister (draw 7) +1 Drawn from Dreams +1 Lorien Revealed 1 Covenant of Minds 1 Fathom Trawl +1 Boon of the Wish-Giver Instant (16): 1 Opt 1 Brainstorm 1 Impulse 1 Chemister's Insight 1 Careful Consideration 1 Cryptic Command 1 Hieroglyphic Illumination 1 Rain of Revelation 1 Ancient Excavation 1 Scour the Laboratory 1 Gush 1 Jace's Ingenuity 1 Mysteris of the Deep 1 Mystic Confluence +1 Precognitive Perception +1 Mental Journey Counters & disruption (10): 1 Duress 1 Inquisition of Kozilek 1 Thoughtseize 1 Force of Will 1 Misdirection +1 Thwart +1 Foil 1 Remand 1 Mana Drain 1 Pact of Negation Recursion (1): 1 Argivian Find Win (1): 1 Dream Halls Kill (2): +1 Magma Opus 1 Nexus of Fate SB: -1 Lotus Bloom -1 Talisman of Indulgense -1 Show and Tell: Doesn't have too many good targets: Progenitus, Halls, Bargain. -1 Replenish -1 Three Wish (Does not work well with discard of Dream Halls -1 Promise of Power (sorcery) -1 Orim')s Chant -1 Grim Monolith (though getting rid of colorless spell (bombos with Dreamhalls) might be more desirable -1 Drastic Revelation (sorcery) -1 Master the Way (sorcery) -1 Spelltwine (sorcery) -1 Overflowing Insight (sorcery) -1 Progenitus (not necessarily needed as not streamlined with the rest of the deck's game plan, but this kill condition helps to finish the game before time.) -1 Time Stretch (Could this be harnessed for infi turns loop) -1 Tendrils of Agony (Same thing as with Progenitus: not a stream lined kill as Cruel Ultimatum, but hastens the outcome before time and can save my ass (life gain + fuels Bargain if needed) and Tendrils is uncounterable threat after all). If the deck can support these 2 "filler slots" (Progenitus and Tendrils), they are justified in the build. After all, playing more than 1 kill is good because of Diminishing Returns. -1 Cruel Ultimatum -1 Mind's Desire -1 Temporal Cascade -1 Brilliant Ultimatum -1 Yawgmoth's Bargain -1 Conflux (always tilts the game straight out by unlocking the "critical mass" cards when resolves with DH) -1 Diminishing Returns (never used this much. Has symmetric effect with Dream Halls and because the RMFtG-issue --> though, extremely bad luck if eats *all* the 3 kill cards or DH before it's tutored.) -1 Time Spiral -1 Relearn -1 Ill-Gotten Gains -1 Sins of the Past ?1 Mizzix's Mastery -1 Solve the Equation ?1 Practical Research ?1 Omniscience (Dream Halls #2, add only if Dream Halls starts to fumble) ?1 Academy Rector -1 Brilliant Plan -1 Rush of Knowledge -1 Opportunity -1 Myojin of Seeing Winds (Magma Opus is better) -1 Concentrate (Drawn from Dreams is better) -1 Darkwater Catacombs (Sea Gate Restoration is better) -1 Tidings (Boon of the Wish-Giver is better) +1 Invert // Invent (L) +1 Mystic Sanctuary (L) +1 Silundi Vision (L)