Created: Wed Mar 30 18:23:12 UTC 2012 Design philosophy: Keep colors on solid RG, maximize amount of lands, draw into Loam. Make this build more aggressive with creatures than loam_control.org. Legend: 1: part of the initial build (Created) +1: added/to be added to the build -1: removed/to be removed from the build ?1: maybe to be removed Lands (5): +1 Sea Gate Wreckage 1 Valakut, the Molten Pinnacle 1 Wasteland 1 Dust Bowl 1 Dryad Arbor 1 Raging Ravine 1 Treetop Village 1 Bazaar of Baghdad (draws into loam) 1 Horizon Canopy 1 Waterlogged Grov Acceleration (12) 1 Mox Diamond 1 Fastbond 1 Manabond 1 Skyshroud Ranger 1 Sakura-Tribe Scout 1 Arboreal Grazer 1 Enter the Unknown 1 Exploration 1 Explore 1 Restore 1 Summer Bloom 1 Broken Bond 1 Sakura-Tribe Elder Tutors (4): 1 Crop Rotation 1 Gamble 1 Green Sun's Zenith 1 Scapeshift Draw (22): 1 Ancient Stirrings 1 Burning Inquiry 1 Faithless Looting 1 Insolent Neonate 1 Magmatic Insight 1 Cathartic Reunion 1 Control of the Court 1 Goblin Lore 1 Dangerous Wager 1 Desperate Ravings 1 The Flame of Keld 1 Tibalt, the Fiend-Blooded 1 Tormenting Voice 1 Mulch 1 Communute with the Gods 1 Wild Guess +1 Thrill of Possibility 1 Horn of Greed 1 Wheel of Fortune 1 Realms Uncharted 1 Animist's Awakening 1 Horn of Greed Graveyard triggered (4): 1 Life from the Loam 1 Conflagrate 1 Flame Jab 1 Golgari Grave-Troll Creatures (13): 1 Deathrite Shaman 1 Lotus Cobra 1 Scavenging Ooze 1 Ramunap Excavator 1 Countryside Crusher +1 Tireless Tracker +1 Nissa, Vastwood Seer +1 Tilling Treefolk 1 Azusa, Lost but Seeking +1 Wayward Swordtooth +1 Courser of Kruphix 1 Oracle of Mul Daya 1 Worlds Shaper 1 Bloodbraid Elf 1 Titania, Protector of Argoth 1 Primeval Titan Win (4): +1 Molten Vortex +1 Punishing Fire +1 Firestorm 1 Seismic Assault 1 Burning Vengeance (Flame Jab) SB: Strong, but outside colors: 1 Enlightened Tutor 1 Imperial Seal 1 Renegade Rallier 1 Nantuko Monastery 1 Knight of the Reliquary 1 Lumbering Falls 1 Stirring Wildwood 1 Ghost Quarter 1 Field of Ruin 1 Pack Rat +1 Ghirapur Orrery +1 Grasping Dunes +1 Hostile Desert ?1 Scorched Earth 1 Devastating Dreams (deck needs lots of lands) +1 Squee, Goblin Nabob +1 Wilderness Reclamation +1 Blast Zone +1 Nature's Lore +1 Three Visits +1 Prismatic Vista +1 Tectonic Reformation +1 Wrenn and Six +1 Young Pyromancer +1 Thermo-Alchemist +1 Simian Spirit Guide (as played by their modern versions) +1 Elvish Spirit Guide +1 Tarmogoyf (does this) +1 Elvish Reclaimer +1 Huntmaster of the Fellsm Sb: +1 Zuran Orb (combo with Fastbond and Crucible / Ramunap Excavator) +1 Jaddi Offshoot (infinite wasteland activations with Fastbond and Crucible) +1 Radian Fountain (with Fastbond / Crucible / Wasteland / Ghost Quarter infinite mana) +1 Abrupt Decay +1 Sylvan Library +1 From the Ashes +1 Elvish Rejuvenator +1 Nylea's Intervention +1 Radha, Heart of Keld +1 Budoka Gardener +1 Valakut Exploration +1 Wayward-Guide Beast +1 Shatterskull Smashing +1 Scute Swarm +1 Kazandu Mammoth (land and creature) +1 Urza's Saga (Pyrite Spellbomb, Pithing Needle) +1 Augur of Autumn +1 Willow Geist +1 Ragavan, Nimble Pilferer +1 Reckless Impulse (L) +1 Clear the Land (L) +1 Echoing Deeps