Created: Fri May 24 17:48:33 UTC 2011 Design philosophy: Maximize artifacts and synergy from them. Expensive threats replaced with cheaper creatures that are not only good in early game, but also scale and are capable of abusing the generated mana (Hangarback Walker, Walking Ballista, Sai, Master Thopterist). Rest of the deck tries to support these tactics with cheap artifacts and cards like Meekstone, Tangle Wire, Opposition... Land mana base is kept mono blue to better maintain Back to Basics compatibility, artifact mana is able to generate splashes for Engineered Explosives. https://tappedout.net/mtg-decks/hl-accelerated-blue-1/?cb=1626875732 Legend: 1: part of the initial build (Created) +1: added/to be added to the build -1: removed/to be removed from the build ?1: maybe to be removed 100 Lands (33): 16 Snow-Covered Island 1 Mishra's Workshop 1 Ancient Tomb 1 City of Traitors 1 Petrified Field 1 Inventor's Fair 1 Urza's Saga (L) 1 Academy Ruins 1 Wasteland 1 Darksteel Citadel 1 Seat of the Synod 1 Ancient Den 1 Cavern of Souls (construct) 1 Mystic Sanctuary () 1 Blast Zone 1 Treasure Vault 1 Minamo, School at Water's Edge (what would this untap?) 1 Karakas Some more mana (11): 1 Mox Opal 1 Mox Diamond 1 Lotus Petal (does not stay to ramp) 1 Chrome Mox 1 Grim Monolith 1 Everflowing Chalice 1 Talisman of Progress 1 Azorius Signet 1 Fellwar Stone 1 Mind Stone 1 Manascape Refactor (explosive turns with Mishra's Workshop. This should be better than Worn Powerstone?) Creatures (20): 1 Walking Ballista (construct) 1 Hangarback Walker (construct) 1 Emry, Lurker of the Loch 1 Phantasmal Image 1 Smuggler's Copter 1 Arcbound Ravager 1 Ethersworn Canonist 1 Nettlecyst (L) 1 Scrapyard Recombiner 1 Steel Overseer 1 Stonecoil Serpent 1 Thought Monitor (L) 1 Phyrexian Revoker 1 Scrap Trawler 1 Chief of the Foundry 1 Master of Etherium 1 Hullbreacher (L) 1 Sai, Master Thopterist (maximize artifacts for this) 1 Grand Architect (maximize artifacts for this) 1 Phyrexian Metamorph 1 Urza, Lord High Artificer 1 Batterskull Planeswalkers (3): 1 Saheeli, Sublime Artificer 1 Karn, Scion of Urza 1 Tezzeret the Seeker Draw and tutor (12): 1 Mishra's Bauble 1 Lodestone Bauble 1 Urza's Bauble 1 Ponder 1 Brainstorm 1 Expedition Map 1 Thoughtcast 1 Stoneforge Mystic (Sword of the Meek, Cranial Plating, Batterskull, Nettlecyst) 1 Transmute Artifact 1 Frantic Search 1 Thirst for Knowledge 1 Mirrodin Besieged Counters (1): 1 Mana Drain Random Utility (18): 1 Engineered Explosives (Lotus Petal, Mox Opal, Arcum's Astrolabe...) 1 Arcum's Astrolabe 1 Phyrexian Furnace (better than Relic of Progenitus) 1 Cranial Plating 1 Meekstone (remove all bigger threats from the build) 1 Retrofitter Foundry (L) (Synergy with Urza's Saga. Cheap, and buys time at the beginning. Helps with artifact theme. Also supports thopter into construct with Sai, Thopter Foundry and Hangarback Walker) 1 Aether Spellbomb 1 Repeal (L) 1 Cyclonic Rift 1 Thopter Foundry 1 Sword of the Meek 1 Trinisphere 1 Tangle Wire 1 Back to Basics 1 Opposition 1 Mindslaver 1 All is Dust 1 Upheaval SB: -1 Volition Reins -1 Confiscate -1 Take Possession -1 Mutavault -1 Mistvein Borderpost -1 Phyrexian Ironfoot -1 Memnarch -1 Ancestral Vision -1 Gifts for Ungiven -1 Tidings -1 Future Sight -1 Mana Leak -1 Pact of Negation -1 Condescend -1 Phyrexian Rath -1 Annex -1 Crush of Tentacles -1 Baral's Expertise -1 Tormod's Crypt -1 Scrabbling Claws -1 Sundering Titan -1 Myr Battlesphere -1 Argivian Restoration -1 Intuition (what is the pile?) -1 Concentrate -1 Fact or Fiction -1 Careful Consideration (prefer 3 mana draws instead of 4 mana) -1 Lodestone Golem -1 Razormane Masticore -1 Steel Hellkite -1 Duplicant -1 Triskelion (construct) -1 Wurmcoil Engine -1 Cryptic Command -1 Remand -1 Snapcaster Mage -1 Myr Retriever -1 Witchbane Orb, R (Silver bullet target, but does this fit to game plan?) -1 Silent Arbiter (construct, maze of ith) -1 Geier Reach Sanitarium -1 Treasure Cruise -1 Treasure Mage (Mindslaver, Staff of Nin) -1 Staff of Nin -1 Compulsive Research -1 Ensnaring Bridge -1 Solemn Simulacrum -1 Pithing Needle -1 Spine of Ish Sah -1 Kuldotha Forgemaster (construct) -1 Mouth of Ronom -1 Padeem, Consul of Innovation -1 Search for Azcanta -1 Vedalken Shackles ?1 Crumbling Sanctuary -1 Treachery -1 Bribery -1 Stoic Rebuttal (counterspell and mana drain are better) -1 Glen Elendra Archmage -1 Preordain -1 Coalition Relic -1 Sower of Temptation -1 Venser, Shaper Savant -1 Vendilion Clique -1 Trophy Mage (Ensnaring Bridge, Crucible of Worlds, Trinisphere, Vedalken Shackles) 1 Dig Through Time 1 Mishra's Factory +1 Ugin, the Ineffable (add if win conditions are not enough) +1 Ugin, the Spirit Dragon +1 Paradoxical Ourcome (L) if build is saturated with cheap artifacts. -1 Enlightened Tutor -1 The Antiquities War -1 Tribute Mage (not an artifact, I want draw the threats) -1 Trinket Mage (not an artifact, I want draw the threats) -1 True-Name Nemesis (banned) -1 Spellskite (needed against aggro? What would this protect? Deck needs threats.) -1 Mouth of Ronom -1 Palladium Myr -1 Tolaria West -1 Tolarian Academy (banned) -1 Tectonic Edge -1 Dust Bowl -1 Buried Ruin -1 Narset, Parter of Veils -1 Jace, the Mind Sculptor -1 Force of Will (enough blue cards for this now that artifacts are taking over?) -1 Counterspell -1 Whir of Invention -1 Metalworker (maximize artifacts for this, construct) -1 Basalt Monolith -1 Worn Powerstone -1 Relic of Progenitus (not probably needed as eats own grave, nombo with Mirrodin Besieged) -1 Demonic Tutor -1 Baleful Strix (not effective enough of a threat?) -1 Pili-Pala (Grand Architect, Opposition) -1 Crucible of Worlds (cut, now that LD package is cut) -1 Reshape -1 Talisman of Dominance -1 Dimir Signet -1 Thran Dynamo +1 Kaito Shizuki 1 Riddlesmith (combo with Ovalchase Daredevil, and Containment Construct: https://www.mtggoldfish.com/deck/4619980#paper)