Created: Wed Jul 17 14:52:50 UTC 2015 Design Philosophy: Anti-manifest to the New World Order (https://magic.wizards.com/en/articles/archive/making-magic/new-world-order-2011-12-02) Try to present all the information from complicated cards by building an increasingly complicated board position on your side only, so that people don't bother anymore to go through the math of whether to attack you or not (usually they won't). Bonus points if a card is from some old set with an obscure ruling with lots of text in small font. Experiment Kraj Lands: 1 Winding Canyons 1 Alchemist's Refuge 1 Emergence Zone 1 Oran-Rief, the Vastwood 1 Novijen, Heart of Progress 1 Llanowar Reborn 1 Alchemist's Refuge 1 Minamo, School at Water's Edge Creatures: 1 Stunt Double 1 Vigean Graftmage *1 Gilder Bairn 1 Aquastrand Spider 1 Cytoplast Manipulator 1 Cytoplast Root-Kin 1 Experiment One 1 Fertilid 1 Glen Elendra Archmage 1 Helium Squirter 1 Murkfiend Liege 1 Novijen Sages 1 Prime Speaker Zegana *1 Master Biomancer *1 Simic Manipulator ?1 Thrummingbird *1 Zameck Guildmage 1 Devoted Druid 1 Forgotten Ancient 1 Gyre Sage 1 Morphling 1 Leech Bonder 1 Prophet of Kruphix 1 Altered Ego 1 Sturdy Hatchling 1 Bloom Tender 1 Grazing Kelpie 1 Spike Breeder 1 Sporeback Troll 1 Ulvenwald Tracker 1 Sage of Fables 1 Spike Feeder 1 Pili-Pala 1 Plaxcaster Frogling 1 Spike Rogue 1 Spike Tiller 1 Spike Weaver 1 Simic Guildmage Utility: 1 Umezawa's Jitte 1 Hardened Scales (comboes with Spike creatures and Training Grounds) 1 Earthcraft (opponent does not really know how much mana I have untapped) 1 Steady Progress (prefer this over Tezzeret Gambit) 1 Cauldron of Souls (protects from Wrath) ?1 Deglamer (not a permanent) *1 Inspiring Call 1 Quest for Renewal 1 Training Grounds (cheapens quite a many creatures in this deck.) +1 Lifeline (Helps to sustain complex board situation, unless there's a sweep.) *+1 Helm of Chatzuk (Banding complicates decision making nicely) +1 Cryptolith Rite SB: -1 Tezzeret's Gambit (not permanent) +1 Clockwork Swarm +1 Phantasmal Sphere +1 Camouflage +1 Ice Cauldron +1 Abundance +1 Illusionary Mask -1 Teferi's Realm (since is symmetric, actually irritates, and permanents phasing out actually reduces complexity) +1 Phantasmal Mount +1 Glyph of Reincarnation 1 Blaze of Glory (W) 1 Raging River (R) 1 False Orders (R) 1 Chaos Moon (R) Chains of Mephistopheles, Possibility Storm + Knowledge Pool, Warp World or Thieves' Auction + Confusion in the Ranks, Scrambleverse or Chaos Warp + Radiate, Eye of the Storm + Hive Mind... each card in itself can be tricky to understand, but throw in multiples and some of the interactions just get downright silly. You'll end up doing more reading of cards, internet forums, and card rulings than actual playing of Magic. +1 Swarm Chambler +1 Parcelbeast (mutate hides bottom card's abilities nicely) +1 Ochre Jelly +1 Kurbis, Harvest Celebrant +1 Hexavus