* DONE Lich combo #+TITLE: #+SUBTITLE: #+DATE: [2025-02-02 Sun] #+AUTHOR: Tuomas Pyyhtiä #+DESCRIPTION: #+KEYWORDS: # Export underscore as underscore instead of highlight in HTML: #+OPTIONS: ^:nil \n:t num:nil # Include usable macros from https://github.com/fniessen/org-macros: #+INCLUDE: ../../org-mode/macros/org-macros.setup #+INFOJS_OPT: view:showall ltoc:nil path:https://iki.fi/~pyyhttu/debian/org-mode/js/org-info.js #+HTML_HEAD: * Design philosophy Original: Analysis: Gameplay: Primer: * Legend 1: part of the initial build (Created by) +1: added/to be added to the build -1: removed/to be removed from the build ?1: maybe to be removed, didn't perform well !1: performed well! *1: point card * Version 0 Created by Mikko Hyvärinen (Original) ** Main (59) 8 Forest 1 City of Brass 1 Savannah 1 Tropical Island 1 Bayou 1 Taiga 6 ? 1 Swamp 5 ? 2 ? 1 Birds of Paradise 1 Elves of Deep Shadow 1 Llanowar Elves 1 Fastbond 1 Drop of Honey 1 Circle of Protection: Green 1 Sylvan Library* 1 Dark Heart of the Woods 1 Mana Flare 1 Greed 1 Arboria 1 Cyclone 1 Lich 1 Ivory Tower 1 Candelabra of Tawnos 1 Meekstone 1 Fellwar Stone 1 Jalum Tome 1 Jayemdae Tome 1 Rocket Launcher 1 Mirror Universe 1 Swords to Plowshares 1 Lightning Bolt 1 Disenchant 1 Power Sink 1 Mana Short 1 Hurricane 1 Regrowth* 1 Demonic Tutor* 1 Timetwister* 1 Wheel of Fortune* 1 Untamed Wilds ** Maybeboard * Version 1 Created by Tuomas Pyyhtiä In sync with: https://tappedout.net/mtg-decks/7pt-lich-1/ ** Main (60) 8 Forest 7 Swamp 1 City of Brass 1 Savannah 1 Tropical Island 1 Bayou 1 Taiga 1 Tundra 1 Underground Sea 1 Badlands 1 Scrubland 1 Plateau 1 Volcanic Island 1 The Tabernacle at Pendrell Vale 1 Birds of Paradise 1 Elves of Deep Shadow ?1 Llanowar Elves (Does not fix mana, only ramps, consider cutting. Anti-synergy with Tabernacle and Drop of Honey). 1 Fastbond +1 Paralyze (though I can't rotate this like Lightning Bolt with Twister and Regrowth, let's see if that is a problem). 1 Drop of Honey 1 Circle of Protection: Green (Aside from meta call atm. and comboing with Fastbond, and comboing clunky in mid/late game with Hurricane and Cyclone, is this even needed? Because Lich out and killing with this, puts the damage on my side to "stack" for permanent sacrifice and state based effects kill opponent first.) *1 Sylvan Library 1 Dark Heart of the Woods 1 Mana Flare 1 Greed 1 Arboria ?1 Cyclone (combo with CoP: Green but so slow) 1 Lich 1 Ivory Tower 1 Candelabra of Tawnos 1 Meekstone 1 Fellwar Stone +1 Chaos Orb (removes everything, if one only has skillz). 1 Jalum Tome 1 Jayemdae Tome ?1 Rocket Launcher (Seems slow. Competes with Hurricane and Cyclone. Positive side this is target for my Crumble.) 1 Mirror Universe +1 Avoid Fate (Against Boomerang/Disenchant on Lich. Otherwise random protection to my creatures, lands and artifacts) +1 Crumble (label this card with dual sticker: Disenchant to evaluate if manabase supports it anyway) 1 Swords to Plowshares 1 Power Sink 1 Mana Short 1 Hurricane (combo with CoP: Green but so slow) *1 Regrowth ***1 Demonic Tutor *1 Timetwister *1 Wheel of Fortune ** Maybeboard -1 Powerleech (not powerful enough I reckon, Fountain of Youth is better, and Ivory Tower is the best. Let's try with that first and see if we need to add). -1 Island of Wak-Wak (Tabernacle is better) 1 Winds of Change 1 Time Vault (Also handy with Arboria or when comboing) ?1 Rainbow Vale (Giving land to opponent sounds terrible, better just to operate with duals and concentrate on honing the card base towards solid GB-axis) -1 City in a Bottle (Drop of Honey, Cyclone) -1 Swamp vs. +1 Ebon Stronghold? -1 Lightning Bolt & vs. +1 Paralyze (as black is one of the main colors. Paralyze also comboes with Meekstone). Same applies for Swords, but there's nothing comparable to it as removal, so it could stay. -1 Disenchant vs. +1 Crumble (Are there any must remove enchantments? Crumble combos with Lich out and is on main color). -1 Untamed Wilds (is this anymore needed if I can keep manabase axis just on B/G basics? Unless this is needed to keep the combo going in long kill)? 1 Ashes to Ashes (If more removal is needed based on testing. Wrath is better, but double WW as off-color might be pushing it). 1 Red Elemental Blast / Flash Counter (If counter spell decks prove to be problematic).